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Anonymous

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Posted on Monday, June 03, 2002 - 1:48 am:   Edit PostDelete PostView Post/Check IPPrint Post

Hi,

We are currently designing a dual glove system with tracking and are also thinking about providing simiplistic feedback similar to rumble packs on each glove. Is this something people would be interested in??? It would be available in kit form for maximum cost savings.

-Wondering
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caused

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Posted on Tuesday, June 04, 2002 - 4:00 am:   Edit PostDelete PostView Post/Check IPPrint Post

I've seen someone else coming out (or has out) a single glove system that they are really pushing. I recall that it used optical tracking, I've seen some gloves use accelerometers (:p), the problem I see with these glove systems is they just are not good at motion tracking, with the glove you would have limited orientations, it would be accurate but then you couldnt rotate your hand.

What I've always had an eye for was either magnetic, really good optical, or mechanical (rotary encoders etc). I'd love to just have one hand that is really accurate then to have two that are inaccurate. The cheapest IMO would probably be mechanical, optical would require some CPU expensive operations, magnetic would probably be expensive and senstive to noise.

Feedback is okay, I'd rather have something that makes me feel like I'm touching or grabbing something, then to have something that rumbles my hand LOL...
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Bricklayer

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Posted on Wednesday, June 05, 2002 - 9:59 am:   Edit PostDelete PostView Post/Check IPPrint Post

Ditto on touchy-feely. I want to use my hand(s) to manipulate VR. At a minimum, I'd like contact at my index finger tip to be simulated.
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Anonymous

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Posted on Wednesday, June 05, 2002 - 5:40 pm:   Edit PostDelete PostView Post/Check IPPrint Post

Would a rumble feedback be better then nothing?? Or just eliminate feedback all together. Doing an individual feedback per finger tip is slightly beyond the scope of this project, at this time.
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caused

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Posted on Wednesday, June 05, 2002 - 11:31 pm:   Edit PostDelete PostView Post/Check IPPrint Post

I'd probably say make it optional if it adds a lot of cost. It might be nice if your playing a game where you grab/catch things and when you grab them it rumbles your hand, but I don't know where else it would be useful.

That other glove company was promoting theirs as a game-controller (like a joystick/gamepad replacement) and that is just not going to happen, I would think custom games would be a much better use. If the glove was tracked accurately to a persons body, more interesting games could be done. I'm thinking FPS games (like doom3, unreal tournament, counter strike) but where your right hand is actually holding the gun in the 3d game and you use another device like a track ball or special joystick to move around with your left hand, and head motion capture with an HMD to be able to look around from your current orientation. But that kind of technology is probably really expensive and far away from consumers, even a decent HMD costs a lot of dough...
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Anonymous

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Posted on Thursday, June 06, 2002 - 2:57 pm:   Edit PostDelete PostView Post/Check IPPrint Post

We can produce a dual glove system similar to the 5DT gloves for hopefully about the price of one 5DT glove. The problem is getting in trouble legally for selling such a system. I was hoping if it were sold as a "kit" then we would have no problems. Also it wouldnt be sold offically through retail outlets but sold through various internet sites. Any suggestions or information about this??
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Bricklayer

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Posted on Monday, June 10, 2002 - 3:22 pm:   Edit PostDelete PostView Post/Check IPPrint Post

Are you referring to patent infringement with the 5DT glove? Do you have the patent(s) number? I have a little experience with patents (not a layer). If you sell anything that uses a persons patented invention's design, you infringe it.

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