Author |
Message |
sdy
Rating: N/A Votes: 0 (Vote!) | Posted on Thursday, June 13, 2002 - 12:05 pm: | |
I'm trying to write a program using DirectX and I-Art glasses to display a cube in front of the monitor. I've got the cube spinning under mouse control, now how do I get it in 3D? I'm using Wicked 3D driver and I-Art says theres no Software Developement Kit for it. There is for Win3D. Should I install Win3D (will that screw up I-Art glasees?) and use they're calls to create the second image and display the pair? When I run my cube program, I expected the glasses to go on automatticaly, like a Direct X game, but they didn't. |
David C. Qualman
Rating: N/A Votes: 0 (Vote!) | Posted on Thursday, June 13, 2002 - 6:13 pm: | |
WINx3D does not intercept the DX calls, like the nVidia drivers do. To use WINx3D, an application must directly call the WINx3D functions. WINx3D should not screw up your I-Art glasses. It should, in fact, make them work correctly in stereo with your application. |
sdy
Rating: N/A Votes: 0 (Vote!) | Posted on Thursday, June 13, 2002 - 6:17 pm: | |
Yeah, I have the Win3D SDK, so I'll install Win3D and put the calls in my code. Do you know what VrCaddy is and does? |
David C. Qualman
Rating: N/A Votes: 0 (Vote!) | Posted on Friday, June 14, 2002 - 4:59 pm: | |
VRCaddy is a DirectX/D3D wrapper. These types of wrappers intercept the D3D commands to construct a scene. From this information, the wrappers will then construct two scenes - one for each eye's view. After the two scenes are constructed, VRCaddy then calls WINx3D to manage the page-flipping. |
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