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sdy

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Posted on Thursday, June 13, 2002 - 12:05 pm:   Edit PostDelete PostView Post/Check IPPrint Post

I'm trying to write a program using DirectX and I-Art glasses to display a cube in front of the monitor. I've got the cube spinning under mouse control, now how do I get it in 3D? I'm using Wicked 3D driver and I-Art says theres no Software Developement Kit for it. There is for Win3D. Should I install Win3D (will that screw up I-Art glasees?) and use they're calls to create the second image and display the pair? When I run my cube program, I expected the glasses to go on automatticaly, like a Direct X game, but they didn't.
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David C. Qualman

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Posted on Thursday, June 13, 2002 - 6:13 pm:   Edit PostDelete PostView Post/Check IPPrint Post

WINx3D does not intercept the DX calls, like the nVidia drivers do. To use WINx3D, an application must directly call the WINx3D functions.

WINx3D should not screw up your I-Art glasses. It should, in fact, make them work correctly in stereo with your application.
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sdy

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Posted on Thursday, June 13, 2002 - 6:17 pm:   Edit PostDelete PostView Post/Check IPPrint Post

Yeah, I have the Win3D SDK, so I'll install Win3D and put the calls in my code. Do you know what VrCaddy is and does?
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David C. Qualman

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Posted on Friday, June 14, 2002 - 4:59 pm:   Edit PostDelete PostView Post/Check IPPrint Post

VRCaddy is a DirectX/D3D wrapper. These types of wrappers intercept the D3D commands to construct a scene. From this information, the wrappers will then construct two scenes - one for each eye's view. After the two scenes are constructed, VRCaddy then calls WINx3D to manage the page-flipping.

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