Author |
Message |
mike
Rating: N/A Votes: 0 (Vote!) | Posted on Monday, October 07, 2002 - 1:54 am: | |
Using the nvidia Nview and that the card supports dual monitors, would the games work? Would you see half of the game on each monitor? Just wanted to know.. ID like to get 3 monitors and use them for racing... |
M.H.
Rating: N/A Votes: 0 (Vote!) | Posted on Monday, October 07, 2002 - 11:43 am: | |
Yes you can play geme on 2 monitors. But you will get no stereo - it is not supported in dual monitor modes for DirectX + the RAMDAC are not genlocked (desynchronized page flipping) |
Ray Price
Rating: N/A Votes: 0 (Vote!) | Posted on Monday, October 07, 2002 - 4:55 pm: | |
Yes, you can get it splits over 2 monitors but you will not get it over 3. I have tried this and the only game that splits over three is FS2002 in windowed mode, but you only get 1FPS . Playing over two monitors sucks because of the big gap in-between, although it does look cool. |
Maart
Rating: N/A Votes: 0 (Vote!) | Posted on Monday, October 07, 2002 - 8:52 pm: | |
or take the parilia from matrox for 3 screens. it also works with the quake engine and unreal tournament 2003 Maart |
mike
Rating: N/A Votes: 0 (Vote!) | Posted on Monday, October 07, 2002 - 11:28 pm: | |
Cool guy's thanks!! The stereo affect im not worried about, im so tired of trying to get most of the games to work, som edo and some don't. You say the new matrox card supports 3 monitors, cool. Wounder how the card is overall.. I think 3 would be best if using this setting, 2 monitors would be worthless for racing.. Thanks again.. Mike |
Anonymous
Rating: N/A Votes: 0 (Vote!) | Posted on Tuesday, October 08, 2002 - 7:42 pm: | |
You can use 2 nvidia cards too: "Nvidia's new beta drivers, version 40.72, have excellent multi-monitor OpenGL support. I'm using a GeForce3 + 2x GeForce2 MX, and with the new drivers get OpenGL acceleration on each monitor, a first for this configuration. You can even stretch a window across multiple monitors, I tested the Nvidia Tree sample stretched across the desktop (3072x768), worked fine, with decent performance." From: http://www.realtimesoft.com/multimon/ But stereo would suck since there is no genlock. |
Ray Price
Rating: N/A Votes: 0 (Vote!) | Posted on Wednesday, October 09, 2002 - 7:21 pm: | |
Anonymous, does this also work with Direct3D, or just openGL? |
Anonymous
Rating: N/A Votes: 0 (Vote!) | Posted on Friday, August 22, 2003 - 2:06 pm: | |
Hi all I am keen to play 3d games unsing two LCD projectors. As we know the Nvidia 3d Stereo drivers generates left eye view then a right eye view which are synched to shutter glasses so that only the right eye sees the right eye picture and the left eye the left eye picture. This gives a real 3d sense to the images. Is it possible in a driver hack to catch the left eye info and send to one monitor output and the right to the other? If so why then would genlock be an issue? Using polorised sheets the right eye signal would be separated from the left. Light loss could be compensated for - in software, screen, ambient light.... |
Anonymous
Rating: N/A Votes: 0 (Vote!) | Posted on Tuesday, September 09, 2003 - 4:39 pm: | |
Laptops are so cheap these days, i've been playing with the idea if getting 3 or so broken laptops with decent screens, taking the screens apart and mounting them edge to edge to get as much horizontal FOV, really similar to what you mentioned... i think horizontal fov is alot more important to immersion than 3d IMHO.. rob |
ku
Rating: N/A Votes: 0 (Vote!) | Posted on Tuesday, September 09, 2003 - 9:08 pm: | |
Well I don't know if I mention, but I did go and get the Parhelia and bought 3 15" sceptre LCD's. The responce times were low and good enough for playing, just the card wasn't up to par.. Playing wit the 3 was awesome, wide was really cool even know there was no 3D... You really don't need it if the FOV is wide.. But I sold all of it anyways because of the card.... |