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Dongo

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Posted on Wednesday, June 18, 2003 - 12:15 pm:   Edit PostDelete PostView Post/Check IPPrint Post

Im thinking of getting 3D glasses. I'v never used shutter glasses before, only the crappy anaglyph ones. I just installed the nvidia stereo drivers to see how will my games look with anaglyph and i liked the effect, but i want color.
Are those X3D/ED glasses good? Are there better glasses?
Is it true that Stereo 3D wont work with Pixel Shader/Vertex Shader games?

And can i play stereo 3D games on my TV?


Sorry if the questions are answered in some of the FAQs/Areticles/whatever on this site. Im too lazy :p
Thanks!
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nickyj

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Posted on Wednesday, June 18, 2003 - 12:35 pm:   Edit PostDelete PostView Post/Check IPPrint Post

They do work with pixel/vertex shader games. EQ is one of them that looks amazing with my edimensional glasses. you can't use them on your tv
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Vladimir Simchenko

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Posted on Thursday, June 19, 2003 - 7:58 pm:   Edit PostDelete PostView Post/Check IPPrint Post

http://www.really.ru/review/x3d_ps_viewing.html

that link is review of "X3D PC Viewing System" - for lazy :)
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Anonymous

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Posted on Friday, August 15, 2003 - 1:28 am:   Edit PostDelete PostView Post/Check IPPrint Post

I think hes american. ;-/
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Christoph Bungert (Admin)

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Posted on Friday, August 15, 2003 - 11:19 am:   Edit PostDelete PostView Post/Check IPPrint Post

###Are those X3D/ED glasses good? Are there better glasses?

http://www.stereo3d.com/recommend.htm#shutter

Review in english:

http://www.stereo3d.com/terminator.htm

This review covers the hardware, which is/was available under a gazillion names over the past few years. The software packages will vary.

What you need to know about the software:

- forget 2D-to-3D conversion
- if you have an nVidia board go for the nVidia stereo game driver
- 3D-DVD's can be played on any VGA-board with any sync-doubler or line-blanker glasses (eDim/X3D will do the trick)
- the eDim glasses come with an OpenGL-game-driver for ATI and other VGA-boards (D3D is announced)
- X3D has aquired driver technology from Win3D and VRStandard and should come out with their own game driver in the future

Christoph
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Christoph Bungert (Admin)

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Posted on Friday, August 15, 2003 - 11:24 am:   Edit PostDelete PostView Post/Check IPPrint Post

If you just want to use the nVidia driver and don't need anything more sophisticated, just go to german ebay http://www.ebay.de/ and type in 'Revelator'.

These glasses are nVidia-compatible and they are cheap and there are lots of them.

Christoph
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Vladimir Simchenko

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Posted on Saturday, August 16, 2003 - 12:02 pm:   Edit PostDelete PostView Post/Check IPPrint Post

Good advice Christoph
...but I would like to correct you - D3D driver for ATI cards already released and renamed to "eDimensional Stereo Game Driver"( and reviewed - http://www.really.ru/review/e-d%20stereo%20driver.html ). And I not agree with “forget 2D-to-3D conversion”. I have seen Star Wars & Shrek converted (not real time) for SmartrON technology and found it “not bad solution”
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Christoph Bungert (Admin)

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Posted on Sunday, August 17, 2003 - 10:22 am:   Edit PostDelete PostView Post/Check IPPrint Post

I was talking about the various software packages of X3D, eDim and the like. They only provide real-time conversion.

However I'm also very sceptical about manual non-real-time conversion. In every movie there are lots of static scenes which don't have much stereo-information hidden in it. All the 'converters' can do is to introduce fake-parallaxes and cutting out some objects.

The stereo-resolution of the human visual system is extremely high. If you look at a tree with 10,000 leaves, virtually every leaf has another depth. You just can't fake this.

Stereovision is also not only about parallaxes, but also about textures. Looking with two eyes means each eye sees slightly different textures of an object. If you look at the label of a Coke bottle from up close one eye may see 'Coca Co' and the other eye sees 'ca Cola'. In a 2D-movie the additional texture for the full stereo-effect is just missing.

Christoph
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V.S.

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Posted on Tuesday, August 19, 2003 - 2:39 pm:   Edit PostDelete PostView Post/Check IPPrint Post

You are certainly right Christoph. But you speak that real 3D is better than 2D converted to 3D. And I speak that 2D converted to 3D has the right to a life.
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Christoph Bungert (Admin)

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Posted on Tuesday, August 19, 2003 - 8:12 pm:   Edit PostDelete PostView Post/Check IPPrint Post

Fake 3D is bad and it's dangerous. It's hard enough to explain real stereo3d to the general public, who is already totally confused about the term '3D'. Bad stereo3d kills the stereo3d market.

Christoph
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Christoph Bungert (Admin)

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Posted on Tuesday, August 19, 2003 - 8:23 pm:   Edit PostDelete PostView Post/Check IPPrint Post

Oh and I forgot to mention that the companies who are involved in 2D-to-3D-conversion often don't even make a difference between real and converted 3D material. They claim their devices produce 'real' 3D and their converted 3D-DVD's are marketed as standard 3D-DVD's.

This just isn't honest business.

Christoph
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Anonymous

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Posted on Tuesday, August 19, 2003 - 8:42 pm:   Edit PostDelete PostView Post/Check IPPrint Post

Christoph,

You da man! I agree 100% :)
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nickyj

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Posted on Tuesday, August 19, 2003 - 9:53 pm:   Edit PostDelete PostView Post/Check IPPrint Post

I agree, however, I believe there is a line between promoting 3D content and blatant deception. I think you can promote converted content as "real" 3D because in all honesty, it's as close to real 3D as you can possibly get. Real is a subjective term and leaves open room for interpretation. As long as it is satisfactory in the mind of the consumer, it's "real." However, when X3D says that images "float 60 inches out of your television" and "jumps right into your living room" that is a blatant lie. It does not and that exaggeration only leads to disappointment on the part of the consumer. That gives 3D a bad name and loses the trust of the public.
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Christoph Bungert (Admin)

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Posted on Thursday, August 21, 2003 - 7:46 am:   Edit PostDelete PostView Post/Check IPPrint Post

###it's as close to real 3D as you can possibly get. ###

What? You must be kidding! There's endless room for improvement.

###As long as it is satisfactory in the mind of the consumer, it's "real." ###

That's the problem. They take this crap as real 3D and come to the conclusion 3D sucks.

###However, when X3D says that images "float 60 inches out of your television" and "jumps right into your living room" that is a blatant lie. ###

You can have any mono-2D-material floating out of the screen by introducing an artificial parallax. That's not the point.

Good stereo is about delicate differences, about many layers of depth, about dynamic stereo range.

Christoph
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Stinger

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Posted on Saturday, June 19, 2004 - 7:56 am:   Edit PostDelete PostView Post/Check IPPrint Post

hey guys,
I bought the X3D for Nvidia graphics card because there were so many of them, but I have an ATI Radeon 8500 graphics card. Does anyone know where I can get a driver to work ths together?
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Andreas Schulz

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Posted on Saturday, June 19, 2004 - 11:32 am:   Edit PostDelete PostView Post/Check IPPrint Post

You'll be off cheaper and better if you swap your ATi for any 50-100$ NVidia card.
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Pob!

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Posted on Saturday, June 26, 2004 - 11:02 pm:   Edit PostDelete PostView Post/Check IPPrint Post

Dongo I can only speak of my experience with ED glasses, but I think they were the best £45 I ever spent on my PC. So simple to set up if you have an Nvidia card -use the latest Forceware driver set from Nvidia- and I was stunned when I first tried out the demo and then the first game. It does take some time for your eyes to become comfortable, and ghosting is a problem esp with bright objects on dark background, but still well worth it.
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Pob!

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Posted on Saturday, June 26, 2004 - 11:06 pm:   Edit PostDelete PostView Post/Check IPPrint Post

Oh and they def. do work with Pixel Shader/Vertex Shader games - Far Cry looks great with the ED glasses, although water needs to be set to medium (I have eveything else on high) to avoid a weird glitch when using the glasses.

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