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Anonymous

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Posted on Saturday, August 09, 2003 - 5:28 am:   Edit PostDelete PostView Post/Check IPPrint Post

I find know to me like doing for encoding in colorcode 3d, they have described it as anaglyph yellow-blue but is not true, all channels RGB have the two views left and right in this order: RED (R of left view + borders of righ view) - GREEN (G of left view + borders of righ view) - BLUE (B of the right view + border of left view). But I do not understand how enconding the borders in the RGB components, somebody has an idea of like?

Thankyou very much
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Peter Wimmer

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Posted on Saturday, August 09, 2003 - 6:01 pm:   Edit PostDelete PostView Post/Check IPPrint Post

Colorcode is yellow-blue anaglyph. It has nothing to do with borders. If you analyse compressed Colorcode content, you may find ghosting especially at the borders, because MPEG, JPEG and others store color information only at half resolution, resulting in strong ghosting at the borders.

You get better results when converting the right image to grayscale and then use is as blue channel. This method is called "Half color yellow-blue anaglyph".

You should never save anaglpyhs using compressed formats. Use on the fly conversion to view anaglyph content.
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Anonymous

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Posted on Sunday, August 10, 2003 - 5:11 am:   Edit PostDelete PostView Post/Check IPPrint Post

Thankyou for the answer, you have all right.
You know because the colorcode images are very well in the colors compared with yellow-blue anaglyphs? I try change the brightness and contrast of then channels (mainly in the blue) but the image only lost deep and colors.

Thanks.

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