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Anonymous

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Posted on Saturday, January 24, 2004 - 9:00 am:   Edit PostDelete PostView Post/Check IPPrint Post

IF you have an HMD (I-glasses, Cy-visor or any brand) How do you make or buy some type of a cable holder or harness so you can turn or spin 360deg. without messing up the cables ?
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Anonymous

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Posted on Wednesday, February 11, 2004 - 9:15 pm:   Edit PostDelete PostView Post/Check IPPrint Post

Why dont you try and get something like a puching bag uses for the bag to spin?

Just don't spin around as fast or as much as the bag does!!!!

Ku
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GianCarlo

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Posted on Thursday, February 12, 2004 - 12:58 am:   Edit PostDelete PostView Post/Check IPPrint Post

I've thought a lot about this even though I don't own a HMD yet. The typical way you keep cord from tangling is with adapters that have wire brushes in them for each wire that allow the cord to twist freely. Especially great for telephones with long cords! But these brushes might introduce to interference with the fine video signals, I'm not sure. I wonder if anyone has even made such brushes for VGA cables. The other problem is that brushes will eventually wear out.

Another option: Mount your PC under you chair and find a brush adapter for the power. I don't know how feasable that is though.

Easier option: I'm assuming you have a wireless gamepad of some kind and tracking software/hardware for the HMD. If that's so, see if you can just map the turn-right/turn-left controls to the gamepad buttons or to an analog dial if it has one. Then you can use your HMD for looking around and aiming, and use the buttons/wheel for turing and you won't need to spin your body. That will take some getting used to, though. That's probably what I'll do when a good HMD comes out.

Good luck!
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GianCarlo

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Posted on Thursday, February 12, 2004 - 5:56 am:   Edit PostDelete PostView Post/Check IPPrint Post

Oh, you also might be able to use a mouse and a head-tracker at the same time: you could just open up a cheap mouse and pull out the y-axis wheel. Then the mouse will only shift your view left to right (x-axis). You could use the mouse for big horizontal movements (x-axis) effictively turing your torso in 3D shooters without shifting your view up and down (y-axis) at all. Then you can use your head for fine vertical (y-axis) and hoizontal (x-axis) movements.
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samh

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Posted on Friday, February 13, 2004 - 12:54 am:   Edit PostDelete PostView Post/Check IPPrint Post

I won quake3a using a pair of i-glasses svga3d and an intersense intertrax head tracker. Yes, don't ask, I'll admit, it was on the easiest setting, but damn that rail gun is fun with the head tracker!

In my experience the way to get the best experience from a head tracker / hmd combo is to A) have a tracker that has a mouse emulation mode, and B)have a trackball or notebook with one of those little eraser nipple pointers.

Reasoning-

1-not very many games natively support head trackers, so mouse emulation combined with quake like mouse based navigation, where you point the mouse where you want to look, is a great solution. (of course you loose roll tracking but I never really liked that anyway.)

2- trackers drift. while the first thought is to just reset the tracker to 0 when it gets too far off, the combination of the trackball(mouse) and tracker is actually very intuitive. Really, absolute head based tracking is kind of uncomfortable - , you actually want to augment it with mouse movements.

3- solves the spin problem.


samhalperin at att.net
(samh)
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GianCarlo

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Posted on Monday, February 16, 2004 - 8:12 pm:   Edit PostDelete PostView Post/Check IPPrint Post

Samh,

That sounds like a pretty good solution! I guessed that the headtracking would drift over time, is it really that bad for the y-axis? MAny 3D games have a mappable y-axis reset key, would I have to use it very often? Assuming a head-tracker is using some kind of electronic pendelum or some other absolute point of reference, could't it autmatically keep itself from drifting? Did you need any special driver to do all this?
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Anonymous

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Posted on Wednesday, July 20, 2005 - 7:40 pm:   Edit PostDelete PostView Post/Check IPPrint Post

- - - = = = H i ! _ G a y s _ T h a n k _ y o u _ f o r _ s u c h _ a n _ i n f o r m a t i v e _ w e b s i t e . . V e r i _ i n t e r e s t i n _ a n _ e a y _ t o _ c o m p r e h e n d - T h a n x ! - - = = A l l , N i c e _ s i t e , _ I _h a v e _ b e e n _ s e e i n g _ s o m e _ r e a l l y i n t e r e s t i n g _ c o m m e n t s . . . _ g o i n g _ t o _ t e l l _ m e _ f r i e n d _ l o u i s e _ a b o u t _ t h i s _ s i t e ! ! = = = - - -

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