Author |
Message |
Anonymous
Rating: N/A Votes: 0 (Vote!) | Posted on Sunday, August 01, 2004 - 8:28 pm: | |
Hi, I have installed the two 61.76 drivers from Nvidia. I am trying to get anaglyph to work first of all, but it doesn't work. I am using an LCD screen, but from what I read this is OK for anaglyph. My graphics card is a Geforce 4 MX440, which I thought can be made to work, but perhaps this is the problem. When I go to Nvidia analog display and run the setup and test app, it says 'no hardware accelerated direct-3d devices were found that can render into a desktop window at the current display settings.' If I run half-life, and pick Direct3d or OpenGL for video modes it seems to work fine, but I was expecting a red and blue image to appear, but it just looks like normal 2d. Any ideas? Also if I get this going, and I use the TV-out as my display, will shutterglasses work with this? Thanks. |
StereoGamer
Rating: N/A Votes: 0 (Vote!) | Posted on Tuesday, August 03, 2004 - 10:52 pm: | |
Sounds like you may have an older version of DirectX. The Stereo test app needs at least DX8. What are you running? Also when you run a DX game do you have stereo enabled and use CTL-T to turn it on? Of course, I assume you went to the stereo control panel and have selected Anaglyph type stereo. - StereoGamer |
Anonymous
Rating: N/A Votes: 0 (Vote!) | Posted on Wednesday, August 04, 2004 - 7:17 pm: | |
Hello, thanks for your reply. I have DX9 installed now, (although I think I was on DX7 when I first tried.) I had anaglyph stereo set to always on - I've changed it to ctrl-T. If I try ctrl-T in the game, I can see the screen shift a little when I press it, but it's not 3D. If I change to the shutterglasses setting, during the game the screen flickers so it looks like with a crt monitor and shutterglasses this would work. Maybe half-life doesn't support anaglyph? But I thought it was all done by the drivers. |
Anonymous
Rating: N/A Votes: 0 (Vote!) | Posted on Wednesday, August 04, 2004 - 7:33 pm: | |
Hey! I just got it working! I had to change the video mode in the game from Direct3D to OpenGL and anaglyph works ok. Thanks for your help. |
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