Stereoscopy in directx? (not nvidia c... Log Out | Topics | Search
Moderators | Register | Edit Profile

stereo3d.com webboard » General 3D Discussion » Stereoscopy in directx? (not nvidia consumer stereo driver) « Previous Next »

Author Message
Top of pagePrevious messageNext messageBottom of page Link to this message

samh

Rating: N/A
Votes: 0 (Vote!)

Posted on Sunday, August 29, 2004 - 7:48 am:   Edit PostDelete PostView Post/Check IPPrint Post

Quick question: Is there, or are there plans for native stereoscopic support in DirectX?

SamH
Top of pagePrevious messageNext messageBottom of page Link to this message

Peter Wimmer

Rating: N/A
Votes: 0 (Vote!)

Posted on Sunday, August 29, 2004 - 9:04 am:   Edit PostDelete PostView Post/Check IPPrint Post

There are some predefined constants in DX which suggest that there were plans to integrate stereo, but non of these constants work. As far as I know, stereo is not a issue for the upcoming DX 10.

Add Your Message Here
Post:
Bold text Italics Underline Create a hyperlink Insert a clipart image

Username: Posting Information:
This is a private posting area. Only registered users and moderators may post messages here.
Password:
Options: Enable HTML code in message
Automatically activate URLs in message
Action:

Topics | Last Day | Last Week | Tree View | Search | User List | Help/Instructions | Program Credits Administration