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Devil Master
Rating: N/A Votes: 0 (Vote!) | Posted on Tuesday, October 25, 2005 - 9:16 am: |     |
I mean the plans for autostereoscopic barriers to use with an LCD monitor, which you can find here: http://groups.yahoo.com/group/lenticular3D/files/ The principle seems sound, but their requirements (turn the monitor on its left side) makes them useless to play games in stereo 3D. I know it was done to avoid chromatic aberration, but I wonder if that would happen anyway, if I played the games full screen at 640*480 (so that more physical pixels are used to obtain one "game pixel"), with a modified version of the filters (641*480, vertical bars) and the "vertical interlaced" stereo mode of nVidia drivers. Would it work? |