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Michal Husak
Rating: N/A Votes: 0 (Vote!) | Posted on Tuesday, February 20, 2001 - 2:50 pm: |     |
I am just developing stereoscopic software for VFX3D. I have found some information witch could be interesting for other developers: When you activate the headtrtacking, the manual switch to stereo mode is automaticaly DISABLED ! The drivers expect control by game DirectX stereoscopic drivers ... If you want to use both stereo and headtracking in your application you shuld do folowing: 1) Download the SDK version 1.10 from the Support part of IIS www. From the Develpoers part is avaliable only ver 1.00 2) After activating the headtracking put VFXSetVideoMode(VFX_OVERRIDE); in the code to make manual control of stereo possible ... You can use VFX3D with both interlaced and HW page flipped stereo output (it makes internaly line blanking) .... |