Author |
Message |
Anonymous
Rating: N/A Votes: 0 (Vote!) | Posted on Monday, May 07, 2001 - 10:20 pm: | |
If anyone is interested I've got a VFX3D for sale over at Ebay. There is no reserve and starting bid is 1K so I expect it to go for fairly cheap. Includes Cyberpuck too. The link is http://cgi.ebay.com/aw-cgi/eBayISAPI.dll?ViewItem&item=1236288954 |
Giorgio Bogoni
Rating: N/A Votes: 0 (Vote!) | Posted on Monday, May 07, 2001 - 10:53 pm: | |
Can you tell us why you sell it? Can we use it in Europe (PAL video system, 220 V) or does exist a different version? Have we to expect to pay for tax entering Europe even if it's not a new item? Thanks |
Anonymous
Rating: N/A Votes: 0 (Vote!) | Posted on Tuesday, May 08, 2001 - 6:09 am: | |
Don't have time for it. I'm pretty sure you'd have to get some type of PAL and power adaptor for it to work in Euope. I know IIS makes a European version so I would contact them to find out more information on that though. |
M.H.
Rating: N/A Votes: 0 (Vote!) | Posted on Tuesday, May 08, 2001 - 2:35 pm: | |
The 220 V is not a problem, the VFX3D power source work in 100V 240V 50/60 Hz range. The PAL is a problem when video is used as a source , not for computer as a source of videosignal ... External third party PAL -> NTSC or PAL -> monitor signal convertor is nessesery for usage with video. I am not sure if such convertor will not destroy the stereoscopic effect. Another problem is, that the control box accept only S-VHS signal, not composite one. It means that you shuld have NTSC video with S-VHS output or convertor with NTSC-S-VHS or monitor signal output. |
John
Rating: N/A Votes: 0 (Vote!) | Posted on Wednesday, May 09, 2001 - 4:18 am: | |
I've stayed away from the VFX3D unit 'cause I hear that the low resolution would be pretty noticeable after using a 19" monitor at usually 1600x1200. Are game graphics blocky? What in your estimation would be a comparable resolution on my monitor? John |
Chris
Rating: N/A Votes: 0 (Vote!) | Posted on Wednesday, May 09, 2001 - 6:52 am: | |
The games I've tested have been pretty good (Half Life, AVP, Deus Ex, RealMyst). I've played all the games at 640 * 480 resolution because it won't do the stereoscopic at a higher resolution, although the unit is capable of doing up to 1024 * 768. The stereoscopic effect adds quite a bit (particularly in half life) and in my opinion is worth the trade off in resolution. Because of the immersion nature of the unit as a whole (head tracking, LCD displays, distance of the displays, etc..) I didn't really notice the resolution. The only game where I really noticed pixelation was in Fligh Simulator 98, but I think that might just be that particular game. Its really hard to say what the subjective equivalent resolution would be. Technically, if you are running it at 640 * 480 (which I'd recommend for the stereoscopic effect) then it's objectively equivalent to 640 * 480 on the PC monitor. Keep in mind that the VFX3D image is scan converted which appears to soften the image up (this makes reading standard Windows UI text nearly impossible though at any rez above 640 * 480). Does that help? Chris |
Chris
Rating: N/A Votes: 0 (Vote!) | Posted on Sunday, May 13, 2001 - 4:09 am: | |
The item has been relisted at the following link: http://cgi.ebay.com/aw-cgi/eBayISAPI.dll?ViewItem&item=1237647042. Auction is now set for 5 days. Same price. No reserve. Thanks, Chris |