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Graham Toal

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Posted on Friday, June 22, 2001 - 6:31 pm:   Edit PostDelete PostView Post/Check IPPrint Post

First of all, to make sure I get a reply at the
appropriate level, I profess my ignorance of
the state of the art of 3D (stereo) drivers,
because until recently I have not had any
3D hardware, so I only know how they work
second hand from reading usenet and the web.

I have built a very nice 3D display using the
old principle from Edwin Land's 1935 patent of
having two monitors at 90 degrees to each other,
behind polarized filters, and viewing them each
superimposed by use of a semi-silvered mirror.

You can view this with passive (no electronics)
polarized glasses; the same ones that they used
to supply at iMax-3D before they switched to
shutter glasses.

The display works really well, and if I run each
monitor on a separate computer, I can manually
place a left-eye still on one screen and a
right-eye still on the other, and view them - and
it really does look great.

However I would like to integrate the display
properly; preferably using only one computer
(though I see there are some solutions using two
computers and synching the displays using TCP/IP)

I can see two methods of doing this: the first
is to use two video cards; the second is to use
one video card which has drives two displays.

I'll be happy to buy either kind of card; my
problem is the drivers:

All the drivers I've been able to read about on
the net appear to be for interlaced displays of
some sort or other - not for seperate left and
right screens.

Is there any already existing 3D driver that
would cover my type of hardware? The requirements
are that one eye view is presented on one monitor
and the other eye view is on the other monitor,
*BUT* the second one must be either horizontally
or vertically reflected (depending on how you
place the displays - side by side, or one flat
and one vertical)

If no such driver exists, is there anyone with the
ability to create one? Although at the moment
this is at the hobby stage, if the only way to
take it further is to pay someone to write a
driver, I do believe I might be able to raise
some R&D capital somewhere with a bit of effort.

(My other hobby is arcade video games, and I think
it might be possible to get some of the arcade
manufacturers to invest a little for a prototype
3D arcade game... especially if by use of a
proper driver we can get things like Unreal
Tournament or equivalent games to work)

Feel free to post here or mail me privately,

thank you

Graham Toal
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Maart

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Posted on Friday, June 22, 2001 - 8:17 pm:   Edit PostDelete PostView Post/Check IPPrint Post

What you will need is a de-multiplexor, to convert the page-flipping stereo into 2 different signals one left and one right. (the stereosignal can be created with one of the universal stereo drivers e.a, elsa, vrcaddy, nvidea) the remaining problem is to get one image horizontal inverted for the mirror. my option would be to use projectors since you can use them for rear-projection (this will do) maybe some hardware trick can do the same on a monitor (i don't realy know).

About arcade stuff, you could convert the origional arcade titles to 3D (with the impact emulator), read the article on www.stereovision.net from Toxic_x)

Can you show us some pictures of the set-up of the system?

Maart
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Graham Toal

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Posted on Friday, June 22, 2001 - 9:24 pm:   Edit PostDelete PostView Post/Check IPPrint Post

> Can you show us some pictures of the set-up of the system?

The basic idea can be seen here (US Patent No: 02084350):

(you may need to download the free tiff viewer
to see the diagrams - http://www.mieweb.com/alternatiff/)

http://patimg2.uspto.gov/.piw?Docid=02084350&homeurl=http%3A%2F%2F164.195.100.11%2Fnetacgi%2Fnph-Parser%3FSect1%3DPTO2%2526Sect2%3DHITOFF%2526u%3D%2Fnetahtml%2Fsearch-adv.htm%2526r%3D1%2526f%3DG%2526l%3D50%2526d%3DPALL%2526p%3D1%2526S1%3D2084350.WKU.%2526OS%3DPN%2F2084350%2526RS%3DPN%2F2084350&PageNum=&Rtype=&SectionNum=&idkey=384EFE240B06

I can't show you my variation of this because
it uses a neat trick that I'm 99% sure no-one
else has used before, and I'm contemplating
submitting for a patent on it myself. But
functionally, the above does the same job.

Imagine one of those arcade video games where the
monitor is actually mounted ass-downwards and
face-up, and there's a 45 degree mirror above it
which makes the monitor appear to be on the rear
face of the videogame cabinet. Well, subsitute
a semi-silvered mirror, and place another monitor
in the physical location where the virtual one
appears to be, and view the polarized monitor
images through polarized lenses.

If you do it that way, one display must be
inverted bottom-for top; or if you place both
displays in a normal vertical position, one in
front of you, and one turned sideways, and you
turn the mirror appropriately to suit, then
the second display needs to be flipped
horizontally instead.

Thanks for the lead on www.stereovision.net -
however unless I've read it wrongly, I would
still need a BIOS video driver *or* some sort
of plugin to be written to handle this type of
display; couldn't find any way to do it with their
existing software. I'll write the guys there and
ask - thanks for the lead.

Graham
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Alexander Oest

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Posted on Monday, June 25, 2001 - 8:30 am:   Edit PostDelete PostView Post/Check IPPrint Post

There's a couple of threads that might be interesting:

PAGE FLIPPING ON A DUAL-MONITOR GRAPHIC CARD
http://www.stereo3d.com/discus/messages/21/377.html?

Stereo images with 2 standard projectors
http://www.stereo3d.com/discus/messages/21/352.html?

There's no discussion of horisontal inversion of the image - but as far as splitting the stereo onto two vga sources, the threads are relevant.

Does anyone know if the new Nvidia driver can do the trick, btw. They do make dual vga chipsets (on the ASUS 7100 2v1d for example), so they might have implemented it.

Alex
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Giorgio Bogoni

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Posted on Monday, June 25, 2001 - 10:09 pm:   Edit PostDelete PostView Post/Check IPPrint Post

Dear Graham,
I've started one of the discussions above.
If you buy a graphic card with two SVGA output you don't need a de-multiplexor but a driver that can output to side-by-side format: just set a 1600 x 600 desktop and you'll get the 800 x 600 left image on the left monitor and the 800 x 600 right image on the right monitor.
Of course you'll need to reflect one image but you can' t aspect a standard driver could do it.
Have you asked to WIN-3D for a custom driver?
Maybe they can help you.
Before doing this anyway I suggest you to run a side-by-side stereo video on the stuff I described above (remember to reflect half of the side-by-side images using a video-editor) ... you have performed tests with static images but a game is like a video and if something is to be pointed out before it's too late ...
Another thing: have you read about the 3D arcade machine by APEC? It's spex-free. Are you sure people would be glad to wear polarized glasses?
Let me know about tests.
Regards.
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Alexander Oest

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Posted on Tuesday, June 26, 2001 - 8:20 am:   Edit PostDelete PostView Post/Check IPPrint Post

Has anyone had a go at Nvidias developers' kit?
It's mentioned in a press release at:
http://www.nvidia.com/view.asp?IO=IO_20010530_6289

With this, it might be possible to do the sorting of right/left image on separate vga ports PLUS the horisontal inversion all on a software level.

Alex
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M.H.

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Posted on Tuesday, June 26, 2001 - 9:20 am:   Edit PostDelete PostView Post/Check IPPrint Post

This kit (nVidia SDK for stereoscopic output)
is something what I realy want. Unfortunately keyword search on "stereo" made on nVidia
developer WWW shows that this functionality is not described in any kit. Maybe tha the latest
nVidia drivers support the stereo as specified in DirectX 8. In this case DirectX 8 SDK could be used ... Did anyboy check the drivers capability (by some DirectX 8 diagnostic) for standardized stereoscopic futures ? I can not do that, I do not use nVida graphic cards ....
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Alexander Oest

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Posted on Tuesday, June 26, 2001 - 1:12 pm:   Edit PostDelete PostView Post/Check IPPrint Post

Unfortunately, I know too little about driver development to check the capability of the SDK. To make it easier for those who can, here's the link to the SDK page (which in turn links to a.o. the Directx8 and OpenGL SDKs):

http://partners.nvidia.com/developer.nsf

Alex

Btw, in ten minutes I'll be installing my TwinView Geforce2 MX card with the latest Nvidia drivers. So if Nvidia has already implemented anything like dual monitor stereo, I'll probably find out soon.
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Alexander Oest

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Posted on Friday, June 29, 2001 - 7:15 am:   Edit PostDelete PostView Post/Check IPPrint Post

Just a follow-up: I found no indication that stereo would work on two monitors with Nvidia drivers. In winME it was not even possible to run an application full screen spanning both monitors.

Alex
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Giorgio Bogoni

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Posted on Friday, June 29, 2001 - 9:20 am:   Edit PostDelete PostView Post/Check IPPrint Post

Sorry to hear there's no way to run an application full screen spanning both monitors.
As far as I know, the graphic chipset should do it.
Anyone knows if old drivers show this bug?
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Anonymous

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Posted on Tuesday, July 10, 2001 - 4:50 am:   Edit PostDelete PostView Post/Check IPPrint Post

Thank you to everyone who followed up my post
above -- I don't want you to think I was being
rude by not having answered before now - I have
been on vacation, followed by a panic at my day
job, followed by a couple of weeks doing carpentry
creating a prototype of this display that doesn't
wobble when the air conditioner starts blowing :-)

The prototype is 100% solid now, looks great, and
I'm now going to follow up your leads above and
see if i can get a driver for this puppy, or at
the very least a convincing demo.

(Giorgio - no I'm not aware of the APEC 3D arcade
machine - can you give me a pointer? AltaVista
searching hasn't been fruitful... the name
APEC clashes with some amateur photographer group
who also do 3D stereo stuff and I assume it's
not them! nor the metalworking company called APEC
- thanks)

I'm very disappointed to read that the GEForce (ASUS)/
invidia combination doesn't allow
full double-width to a single application - I was
just about to rely on that!

There was another manufacturer who did a logical
double-width screen card with two displays -
www.dualmonitor.com (Tridium, out of Seattle)
but the website is gone and I have a suspicion
they've gone out of business. (Who can compete
with the M$ combine now behind ASUS/invidia?)

I have been given a pointer to VRCaddyPro which
does side-by-side video, although not with one
image mirrored, but it's also something to
follow up. (http://www.vrcaddy.com/)

Thanks again

Graham
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Giorgio Bogoni

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Posted on Tuesday, July 10, 2001 - 9:53 am:   Edit PostDelete PostView Post/Check IPPrint Post

Graham,
take a look here:
http://www.apec.com.tw/products/3D_Arcade/arcade.htm
Giorgio.
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Graham Toal

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Posted on Tuesday, July 10, 2001 - 2:59 pm:   Edit PostDelete PostView Post/Check IPPrint Post

Grrr! I hope I haven't sent this twice - typing
^X^W in a Netscape window by accident doesn't have
quite the same effect as when you do it in Emacs :-)

There was once a submarine video game which used
simple mirrors to get two views, and very cleverly
disguised the whole apparatus by making the viewer
into a periscope.

I have a suspicion that this APEC cabinet may be
doing something similar because it seems to have
a very small viewing aperture. Makes it easy
to manage the stereo view, but has the disadvantage
that people standing around the player can't see
what he's doing. Kibbitzing of games in an arcade
is the number one way of attracting new players to
a game, so they may have shot themselves in the
foot a little here!

It's a shame that they don't really describe how
the game works, optically. Since most of their
products are field-sequential, my guess is that
the viewing aperture is two sheets of shutter-
glass and that you need to stand up close to it
(nose almost touching?) so that each eye views
the screen through the appropriate half of the
window. My bet is against it being an
autostereoscopic display. I'ld love to see
one however.

(There's quite a bit of other interesting stuff
at that APEC site by the way, - thanks Giorgio)

My own design is not too bad for allowing people
(with glasses of course) to kibbitz. I've had
5 people standing around and behind me while
giving demos.

From an arcade manufacturer's point of view,
glasses may not be such a bad thing, especially
if you build in a vending machine to the
cabinet and make it an extra source of revenue!
(Those cabinets are 95% empty space anyway -
there's plenty of room for a dispenser)

Graham

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