Wire GL - enviroment suitable for ste... Log Out | Topics | Search
Moderators | Register | Edit Profile

stereo3d.com webboard » General 3D Discussion » Wire GL - enviroment suitable for stereoscopic rendering « Previous Next »

Author Message
Top of pagePrevious messageNext messageBottom of page Link to this message

M.H.

Rating: N/A
Votes: 0 (Vote!)

Posted on Wednesday, July 04, 2001 - 10:38 am:   Edit PostDelete PostView Post/Check IPPrint Post

I have found information interesting for
people interested in stereoscopic coding.
The Wire GL enviroment:
http://graphics.stanford.edu/software/wiregl/

This enviroment could distrubute OpenGl rendering from one computer to more machines (support
Windows, Linux, IRIX).
How to use it ? Imagine one computer sending comands to 2 other computers, each equiped with
one projector (projecting stereoscopic image).
You will get speed and you will not use expensive
demultiplexors ...
Top of pagePrevious messageNext messageBottom of page Link to this message

Giorgio Bogoni

Rating: N/A
Votes: 0 (Vote!)

Posted on Wednesday, July 04, 2001 - 10:12 pm:   Edit PostDelete PostView Post/Check IPPrint Post

Very, very interesting.
But it's too difficult and expensive for me (I cannot buy a lot of computers and projectors).
Has anyone out there tried something like this?
Top of pagePrevious messageNext messageBottom of page Link to this message

Maart

Rating: N/A
Votes: 0 (Vote!)

Posted on Thursday, July 05, 2001 - 6:44 pm:   Edit PostDelete PostView Post/Check IPPrint Post

I think this could also be interresting to create multiple view angles on different pc's and projection screens to get a pannorama or even a cave system.

Maart
Top of pagePrevious messageNext messageBottom of page Link to this message

M.H.

Rating: N/A
Votes: 0 (Vote!)

Posted on Friday, July 06, 2001 - 7:31 am:   Edit PostDelete PostView Post/Check IPPrint Post

Maart: Exactly. The CAVE like stereoscopic VR system could be made in more cheper way ...
Just several PC with nVida cards instead of the huge Onyx SGI monstosity ...
The PC could be some old one, becouse the
nVida GPU takes care about the graphic ...
Porting CaveLib to WireGL shuld be a pice of cake ... The most expensive thing will be still the
projectors ... Maybe fast DLP based projectors
will solve this problem in near future ..
Top of pagePrevious messageNext messageBottom of page Link to this message

Giorgio Bogoni

Rating: N/A
Votes: 0 (Vote!)

Posted on Friday, July 06, 2001 - 7:50 am:   Edit PostDelete PostView Post/Check IPPrint Post

BARCO says companies are looking for large panoramic screens instead of CAVE systems.
And usually wih no stereoscopic features.
These screens should me easier to be built than a CAVE enviroment.
Maybe we can find an easier way to built them than WIREGL support.
Up to two side-by-side projectors we can use a 2-output graphic card ... but if we want 3 projectors? Have we to switch to WIREGL?
Top of pagePrevious messageNext messageBottom of page Link to this message

M.H.

Rating: N/A
Votes: 0 (Vote!)

Posted on Friday, July 06, 2001 - 8:42 pm:   Edit PostDelete PostView Post/Check IPPrint Post

The main advantige of WirgeGl is the distributed
rendering - you get more computer power witch is
critical for all existing VR application.
The system is not targeted to make stereo
projections easy, but to make rendering faster.

Barco evcose target bigger market - the panormamatic screen could be watched by more people ...

But anybody who have tested well tooned CAVE
system will agree that this is totaly diferent
experience acording quality than anything else ...
On the fly dynamicaly optimized stereoscopic view based on user head position location (throw ultaconic 6DOF measurement) is sometigg about oter
systems can not even dreem ...
Top of pagePrevious messageNext messageBottom of page Link to this message

Giorgio Bogoni

Rating: N/A
Votes: 0 (Vote!)

Posted on Monday, July 09, 2001 - 10:42 am:   Edit PostDelete PostView Post/Check IPPrint Post

Of course you're right but I was just speaking about WHAT the market is looking for.
I'd prefer a CAVE system than a PANORAMIC SCREEN but if a lot of people out there is looking only for panoramic screens and you want to sell them something ... well, if you want to do business you've to offer whatever the market asks but if you just want to play with such things ... I AGREE WITH YOU, A STEREOSCOPIC CAVE IS BETTER. :-)
Top of pagePrevious messageNext messageBottom of page Link to this message

M.H.

Rating: N/A
Votes: 0 (Vote!)

Posted on Monday, July 09, 2001 - 10:54 am:   Edit PostDelete PostView Post/Check IPPrint Post

Giorgio: I am a scientist and I take
a litle care about the market.
I prefer quality and performance ...
The most funy
thing about the CAVE system is, that after minor
changes in the CaveLib configuration parameters,
it could automaticaly work not only as an Panoramatic rendering system but as a HMD
rendering system as well ...
I hope I will find time to write some
code for the WireGL system just to show
that this is THE solution for cheap VR
aplications ..
Top of pagePrevious messageNext messageBottom of page Link to this message

Giorgio Bogoni

Rating: N/A
Votes: 0 (Vote!)

Posted on Monday, July 09, 2001 - 2:12 pm:   Edit PostDelete PostView Post/Check IPPrint Post

Michal,
it would be great but you have to take care about the market too, in this way a lot of people will enjoy what you're doing.
Top of pagePrevious messageNext messageBottom of page Link to this message

Giorgio Bogoni

Rating: N/A
Votes: 0 (Vote!)

Posted on Tuesday, July 10, 2001 - 3:29 pm:   Edit PostDelete PostView Post/Check IPPrint Post

Michal,
do you think WireGL can run you PANORAMA software using, let's say, 4 side-by-side projectors?
Have you checked the not-implemented list of OpenGL commands in WireGL documentation?
Haven't you used anyone of them?
Do you think this list is a serius drawback for running any standard OpenGL software?
Thanks, Giorgio.
Top of pagePrevious messageNext messageBottom of page Link to this message

M.H.

Rating: N/A
Votes: 0 (Vote!)

Posted on Wednesday, July 11, 2001 - 7:02 am:   Edit PostDelete PostView Post/Check IPPrint Post

My Panorama software use standard 2D textures for the image data manipulation ...
From the list of disabled commands is clear
that standard 2D texture manipulations
are not disabled = the trick with glPanorama
shuld work. It wil be nessesery to have extremly
good network and a lot of videoram in the graphic card becouse the transfer of the texture data
will be extreme ...
The disabled commands are not critical, becouse they are not very often used ...
The main problem is, that I realy do not have
time to encode and test this, becouse I am overhelmed by software project for witch I am payed :(

Add Your Message Here
Post:
Bold text Italics Underline Create a hyperlink Insert a clipart image

Username: Posting Information:
This is a private posting area. Only registered users and moderators may post messages here.
Password:
Options: Enable HTML code in message
Automatically activate URLs in message
Action:

Topics | Last Day | Last Week | Tree View | Search | User List | Help/Instructions | Program Credits Administration