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John

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Posted on Thursday, October 26, 2000 - 2:35 am:   Edit PostDelete PostView Post/Check IPPrint Post

I've been following the threads here, and a few other places, trying to to find out if it is plausible and cost effective (under $500) way to get a decent 3D set up that will allow me to play my games in the fashion I'm accustomed to, ie: 1280x1024, "everything" on, and at least 50fps.
It seems to me that in order to gain the 3D perspective one must sacrifice a great deal of the other things that make the games enjoyable and realistic. There's a lot of talk about the new technology that's "right around the corner" but nobody has any idea where that corner is.
If I sound a little disgruntled, I am. I've spent the last month trying to find sites like this one only to be left wanting an answer that todays technology cannot provide.
Good luck to all of you that are obviously in the 3D development field. our dreams of a true "virtual" experience are in your hands.
Thank you all for taking the time to answer my questions and listen to this final rant,
Yours truly,
John
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Andreas Schulz

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Posted on Tuesday, October 24, 2000 - 5:10 am:   Edit PostDelete PostView Post/Check IPPrint Post

> ... allow me to play my games in the fashion I'm accustomed to, ie:
> 1280x1024, "everything" on, and at least 50fps.

Wonder how you got 'accustomed' to that.. ? Did you work as professional VR developer recently ?
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Marvio

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Posted on Tuesday, October 24, 2000 - 9:13 am:   Edit PostDelete PostView Post/Check IPPrint Post

Actualy the VFX3d should be your best bet, though it would blow the lid out of your budget the actual helmet is capable of showing you whatever your video card can throw at it!

go here to find out www.iisvr.com


Hope it helps
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VRJUNKIE

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Posted on Tuesday, October 24, 2000 - 3:22 pm:   Edit PostDelete PostView Post/Check IPPrint Post

Marvio,
Actually the VFX3D cannot show/display "whatever your video card can you throw at it". Read those stats "carefully" and search posts on the old message board here... It has a number of limitations - especially in Stereo!
-VRJUNKIE
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Christoph Bungert (Admin)

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Posted on Thursday, October 26, 2000 - 12:57 am:   Edit PostDelete PostView Post/Check IPPrint Post

>>>1280x1024, "everything" on, and at least 50fps.

Shutterglasses work for such resolutions. You loose some frame rate though.

What are the specs and size of your monitor?

Christoph
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Christoph Bungert (Admin)

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Posted on Thursday, October 26, 2000 - 1:04 am:   Edit PostDelete PostView Post/Check IPPrint Post

>>>Actualy the VFX3d should be your best bet,

1280x1024 = 1,310,720 pixels per eye with ASUS or Revelator stereoscopic

363x480 = 174,240 pixels per eye VFX3D monoscopic

363x240 = 87,120 pixels per eye VFX3D stereoscopic

Christoph
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John

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Posted on Friday, October 27, 2000 - 2:59 am:   Edit PostDelete PostView Post/Check IPPrint Post

Damn, how did I get back here, last thing I remember is following that rabbit down his hole...hmmm.
To answer your question Andreas, I have a 550Mhz machine with 512Mb ram and a Voodoo3/3000 card (OC'ed to 196Mhz), It's an IBM and it's blazingly fast, I don't know why it is. It pisses my friends off, whom have faster machines, same memory, and lower fps. Go figure. Maybe the Gods smile on me.
Hello Christoph, Nice site you have here, Two thumbs up. In answer to your question my monitor is a 19" Sony Trinitron Multiscan420GS. When I press the menu button the display reads "47.0Khz/75hz" when at 800x600, "60.1 Khz/75hz" when at 1024x768, and "80.1Khz/75hz" when at 1280x1024. I've never pressed the menu button while in a game so at this time I don't know if it remains the same or not.
The answer to the suggestion that I buy the 3DFX headset, in a word (my wifes), NO!
Thanks for your replies,
John
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John

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Posted on Friday, October 27, 2000 - 3:02 am:   Edit PostDelete PostView Post/Check IPPrint Post

Whoops,sorry about the Grammer.

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