Half life problems, Nvidia stereo dri... Log Out | Topics | Search
Moderators | Register | Edit Profile

stereo3d.com webboard » Support - report your problems with 3D-products here » Half life problems, Nvidia stereo drivers... « Previous Next »

Author Message
Top of pagePrevious messageNext messageBottom of page Link to this message

Anonymous

Rating: N/A
Votes: 0 (Vote!)

Posted on Friday, March 29, 2002 - 11:18 pm:   Edit PostDelete PostView Post/Check IPPrint Post

It seems to me that several games work, but for some reason half life does not want to work right. I've tried it on 2 different computers one with the Asus VR100s built into an Asus card running in Windows 98 and the other with Eye3D 3-in-1s running Windows 2000, and the problems are similar in some ways and diffrent in others. On the 98 machine D3D would show only the left eye (no stereo at all), and OpenGL has strange HUD problems that make it hard to see anything at all, if I go into D3D, then switch to opengl, and then switch back to D3D it starts to work properly only in 98. On the 2k machine, its almost the oposite, D3D gets both views in it but they flicker and are completely out of sync (I'm thinking vsync may be the problem but there is no easy way for me to fix that as I am not the admin), in OpenGL it only shows the left view like D3D on the 98 machine.

Does any one have any suggestions on what to try to fix this problem? It seems to be more related to half life, but I can not be sure, if only NVidia stereo drivers supported sync doubling I probably would not have this problem.

Add Your Message Here
Post:
Bold text Italics Underline Create a hyperlink Insert a clipart image

Username: Posting Information:
This is a private posting area. Only registered users and moderators may post messages here.
Password:
Options: Enable HTML code in message
Automatically activate URLs in message
Action:

Topics | Last Day | Last Week | Tree View | Search | User List | Help/Instructions | Program Credits Administration