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Maart

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Posted on Wednesday, April 17, 2002 - 8:45 pm:   Edit PostDelete PostView Post/Check IPPrint Post

I can get stereo3d in quake3, and split the 3d signal over 2 monitors using softquadro.

i put on the stereo signal with the seta r_stereo "1" command in the config file

I can also use seta cg_stereoSeparation "x" (x=a number) to set the seperation between the 2 images.

I don't think the 3d effect is great in quake 3 this way, bequase I can't tweak the convergence

Is there anyone who has a solution for this?

Maart
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M.H.

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Posted on Thursday, April 18, 2002 - 11:14 am:   Edit PostDelete PostView Post/Check IPPrint Post

maart: Does the OpenGl stereo work alt all on your machine ? DId you tyest it by some other OpenGl
non game code ?
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Maart

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Posted on Thursday, April 18, 2002 - 3:14 pm:   Edit PostDelete PostView Post/Check IPPrint Post

I got Quad buffered Stereo openGL working, and splitted over 2 screens using twin-view, an a geforce2 MX dual head, patched to a quadro

but I couldn't get openGL game drivers like nvidia working in a splitted mode. only progra that were made for it like the list of stereo ready software @ www.stereographics.com

M.H. I'm looking worward to use GLSRenderer with this setup. Anaglyph worked great. but a dual projected passive 3d system would be a lot better, BTW what kind of hardware would be sufficiant for full res (720x1152) playback? any ETA? (e-mail me)

any ideas on the convergence in Q3?

Maart
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jmiller

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Posted on Tuesday, July 02, 2002 - 9:58 pm:   Edit PostDelete PostView Post/Check IPPrint Post

read lots of post on this subject and still need help.

running a p4 with quadro4. how do I enable opengl stereo for quake 2?

tried using the CL_Stereo1 and got nothing.

any other games support opengl stereo?
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Anonymous

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Posted on Wednesday, July 03, 2002 - 6:56 am:   Edit PostDelete PostView Post/Check IPPrint Post

nope and there is no stereo control
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Alexander Oest

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Posted on Wednesday, July 03, 2002 - 7:59 am:   Edit PostDelete PostView Post/Check IPPrint Post

jmiller,

Quake3 Arena and Sin should also work according to "Stereoscopic OpenGL and NVIDIA 3D cards guide" at http://www.stereovision.net/articles/nvidiaopengl/nvstereoogl.htm

There is a guide to the stereo enabling commands as well.

Alex

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