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Blooka

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Posted on Tuesday, August 13, 2002 - 4:00 pm:   Edit PostDelete PostView Post/Check IPPrint Post

hope you can help me, i have the wicked 3d glasses which worked not bad in win millenium but i cant get them to work in XP.
I have a gforce4 4200.
Tried all the nvidea drivers but no luck.
has anyone got these glasses to work in XP OK?If so which graphic drivers and 3d divers should i use? I`m starting to pull my hair out now lol.Looked at other postings but cant find any info.
Hope you can help me
Cheers
Dave
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ME

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Posted on Thursday, August 15, 2002 - 5:40 pm:   Edit PostDelete PostView Post/Check IPPrint Post

Why don't you go back to WindowsME ? Because of the stability? You have to sacrifice one at present.
XP made it very tough for other software to share the capacity of the whole computer.
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Christoph Bungert (Admin)

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Posted on Tuesday, August 20, 2002 - 10:52 am:   Edit PostDelete PostView Post/Check IPPrint Post

Try Metabyte EyeScream Pro (OpenGL only). http://www.wicked3d.com/ This is supposed to work for Win2k, but may support XP also.

Or even better try VRCaddyXP http://www.vrcaddy.com/

Christoph
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Stewart

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Posted on Friday, October 11, 2002 - 12:49 pm:   Edit PostDelete PostView Post/Check IPPrint Post

Hi I have the old H3d Wicked stereo goggles and have managed to get them working under XP using a Geforce 3. I'm using the 30.82 XP Nvidia drivers plus the 30.83 stereo drivers. The drivers do not activate the ir unit however. What I used is the Eye3D Activator v 2.0 which can be found here: http://www.iart3d.com/hotweek/download/downsright.htm
With this you can turn the Goggles on using hotkeys. I also installed i-Art game drivers Windows 95/98/ME found here:
http://www.3-qubed.com/downloads.htm
These add a tab to the video card properties containing the Activator 2.0. With this you can get the nvidia stereo drivers working. The medical test image doesn't work but the launch test application works fine once you pres the hotkeys shift+F9. I set the nvidia hotkey to this too so both the stereo drivers and the goggles are turned on together. So far I have got this working in every game I've tried. It only seems to work at 16 bit colour depth and only at certain refresh rates but it works perfectly, not bad for a redundant bit of kit.
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Anonymous

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Posted on Friday, October 11, 2002 - 2:07 pm:   Edit PostDelete PostView Post/Check IPPrint Post

yes it looks like the administrator don't know what he talking about , listening to "stewart" post he the bomb
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Christoph Bungert (Admin)

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Posted on Friday, October 11, 2002 - 8:55 pm:   Edit PostDelete PostView Post/Check IPPrint Post

1) The classic H3D-controller has a very limited frequency range in page-flipping mode, so there will be flicker.
2) The controller deactivates each time the graphics mode is changed - very nagging.
3) There is no stereo-reverse control available on the controller, in the activator or in the nVidia driver, so in 50% of cases you'll have wrong stereo.
4) For legal reasons the i-Art activator uses i-Art color code. I'd be surprised if this code works for the classic H3D/Wicked-controller

There's a homebrew project which makes the classic H3D-controller fully nVidia/Revelator-compatible:
http://www.geocities.com/pop_eco/w3dels_e.htm


Christoph

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