Author |
Message |
giofx
Rating: N/A Votes: 0 (Vote!) | Posted on Tuesday, May 20, 2003 - 9:42 am: | |
Hi I'm writing a small JPS viewer for my purposes, and I want it to works on my geforce. Altough I dont have problem to decode the double jpegs I dont have any idea to how switch glasses on (and where to put images, I dont want to use the OGL "fake on my gefo4" pfd_stereo) I think is possible to straight invoke the nvidia driver, nvidia talks about a "stereo sdk" but she doesnt reply to email, anyone can help me? thanks in advance GiofX |
sdy
Rating: N/A Votes: 0 (Vote!) | Posted on Tuesday, May 20, 2003 - 12:00 pm: | |
The way I do it using DirectX is "present" a scene from one eye view point, then "present" a scene using the other eye's view point. With glasses in page flipping mode, each lens flips when a new scene is presented. No calls to a stereo SDK like Win3D. |
M.H.
Rating: N/A Votes: 0 (Vote!) | Posted on Tuesday, May 20, 2003 - 3:10 pm: | |
giofx: I have the nVidia SDK but I am 100% sure it will be for no use for you ... It means if you are not hardcore DirectDraw,COM, C++, and especialy Direct3D expert ... In addition it does not work with latest drivers version ... Try Winx3D SDK , it is more simple and it can wrap your work to the nVida SDK + it shows directly how to visualise BMP ... Or if you want to do it easy , fast, stable and using about 10 times more short and very elegant code in comparion to the solutions above change your mind about the OGL solution .... |
giofx
Rating: N/A Votes: 0 (Vote!) | Posted on Wednesday, May 21, 2003 - 11:47 am: | |
Hi, thanks for the replies. But -referring to SDK- nvidia talks about a "stereo SDK" (not the monolithic nvsdk) (check here: http://developer.nvidia.com/docs/IO/1311/ATT/Stereo_Development_Guide.pdf) wich contains Stereo API and StereoBlt API (the one for still images) and seems to be the fastest solution unfortunately nvidia dont reply to emails :-( Gio |
M.H.
Rating: N/A Votes: 0 (Vote!) | Posted on Thursday, May 22, 2003 - 10:17 am: | |
I have the StereoBlt API you mention. As I describe above it is almost for no use ... nVida will send you this code probably as well ... Contact E-mail: 3DStereoDev@nvidia.com Form the latest information from nVida they do not intend to release the Stereo API ... |
giofx
Rating: N/A Votes: 0 (Vote!) | Posted on Thursday, May 22, 2003 - 4:11 pm: | |
sigh :-( nope, nvidia do not reply, anyway my problem is ... I'm hardcored with com,c++ and opengl but I dont know a comma of dx, winx3d seems to be a good sdk but (for what I understand) requires the winx drivers and redistribution is a little complex than "hey, take this exe" :-) why isn't possibile to use opengl and apparently only dx can address the two frames? tnx in advance and sorry my english |
giofx
Rating: N/A Votes: 0 (Vote!) | Posted on Friday, May 23, 2003 - 7:26 am: | |
just a notice: nvidia finally (thanks!!!) send me the stereo api (NVSterEX7b) and it works fine!!! ok is not a real API, it seems to be a simple DX source but is fine yuppiii!!! |
sdy
Rating: N/A Votes: 0 (Vote!) | Posted on Friday, May 23, 2003 - 11:46 am: | |
Cool, you're on your way. But DX8 graphics really are easy to learn and use. Trick is stay away from micrSoft examples! Download DX8 SDK , then go to www.andypike.com for real good, simple tutorials. You get going good, real fast! Some people here are using it for live 3D video streams using dual webcams. |
giofx
Rating: N/A Votes: 0 (Vote!) | Posted on Monday, May 26, 2003 - 11:18 am: | |
I want to take a look @ sdk8 but ... for the moment (finally) I have a viewer with mousewheel enabled to change images... http://www.giofx.net/wallpapers/JPSViewer.zip (source included) ciao |
sdy
Rating: N/A Votes: 0 (Vote!) | Posted on Thursday, May 29, 2003 - 12:08 pm: | |
I just downloaded it and can't wait to look at the source, but I'm at work , so I'll post ya later. |