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giofx

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Posted on Tuesday, May 20, 2003 - 9:42 am:   Edit PostDelete PostView Post/Check IPPrint Post

Hi
I'm writing a small JPS viewer for my purposes, and I want it to works on my geforce.

Altough I dont have problem to decode the double jpegs I dont have any idea to how switch glasses on (and where to put images, I dont want to use the OGL "fake on my gefo4" pfd_stereo) I think is possible to straight invoke the nvidia driver, nvidia talks about a "stereo sdk" but she doesnt reply to email, anyone can help me?

thanks in advance

GiofX
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sdy

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Posted on Tuesday, May 20, 2003 - 12:00 pm:   Edit PostDelete PostView Post/Check IPPrint Post

The way I do it using DirectX is "present" a scene from one eye view point, then "present" a scene using the other eye's view point. With glasses in page flipping mode, each lens flips when a new scene is presented. No calls to a stereo SDK like Win3D.
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M.H.

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Posted on Tuesday, May 20, 2003 - 3:10 pm:   Edit PostDelete PostView Post/Check IPPrint Post

giofx:
I have the nVidia SDK but I am 100% sure it will be for no use for you ...
It means if you are not hardcore DirectDraw,COM, C++, and especialy Direct3D expert ...
In addition it does not work with latest drivers version ...
Try Winx3D SDK , it is more simple and it can wrap your work to the nVida SDK + it shows directly how to visualise BMP ...
Or if you want to do it easy , fast, stable and using about 10 times more short and very elegant code in comparion to the solutions above change your mind about the OGL solution ....
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giofx

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Posted on Wednesday, May 21, 2003 - 11:47 am:   Edit PostDelete PostView Post/Check IPPrint Post

Hi,
thanks for the replies.

But -referring to SDK- nvidia talks about a "stereo SDK" (not the monolithic nvsdk)
(check here: http://developer.nvidia.com/docs/IO/1311/ATT/Stereo_Development_Guide.pdf)
wich contains Stereo API and StereoBlt API (the one for still images) and seems to be the fastest solution

unfortunately nvidia dont reply to emails :-(

Gio
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M.H.

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Posted on Thursday, May 22, 2003 - 10:17 am:   Edit PostDelete PostView Post/Check IPPrint Post

I have the StereoBlt API you mention. As I describe above it is almost for no use ...
nVida will send you this code probably as well ...

Contact E-mail:
3DStereoDev@nvidia.com

Form the latest information from nVida they do not intend to release the Stereo API ...
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giofx

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Posted on Thursday, May 22, 2003 - 4:11 pm:   Edit PostDelete PostView Post/Check IPPrint Post

sigh :-(

nope, nvidia do not reply, anyway my problem is ... I'm hardcored with com,c++ and opengl but I dont know a comma of dx, winx3d seems to be a good sdk but (for what I understand) requires the winx drivers and redistribution is a little complex than "hey, take this exe" :-)
why isn't possibile to use opengl and apparently only dx can address the two frames?

tnx in advance and sorry my english
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giofx

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Posted on Friday, May 23, 2003 - 7:26 am:   Edit PostDelete PostView Post/Check IPPrint Post

just a notice: nvidia finally (thanks!!!) send me the stereo api (NVSterEX7b) and it works fine!!!
ok is not a real API, it seems to be a simple DX source but is fine

yuppiii!!!
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sdy

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Posted on Friday, May 23, 2003 - 11:46 am:   Edit PostDelete PostView Post/Check IPPrint Post

Cool, you're on your way. But DX8 graphics really are easy to learn and use. Trick is stay away from micrSoft examples! Download DX8 SDK , then go to www.andypike.com for real good, simple tutorials. You get going good, real fast! Some people here are using it for live 3D video streams using dual webcams.
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giofx

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Posted on Monday, May 26, 2003 - 11:18 am:   Edit PostDelete PostView Post/Check IPPrint Post

I want to take a look @ sdk8 but ...
for the moment (finally) I have a viewer with mousewheel enabled to change images...

http://www.giofx.net/wallpapers/JPSViewer.zip
(source included)

ciao
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sdy

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Posted on Thursday, May 29, 2003 - 12:08 pm:   Edit PostDelete PostView Post/Check IPPrint Post

I just downloaded it and can't wait to look at the source, but I'm at work , so I'll post ya later.

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