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Nate DiDonato
Rating: N/A Votes: 0 (Vote!) | Posted on Saturday, February 05, 2005 - 1:28 am: |     |
I'm trying to convince Virtual Boy Emulator programmers to create shutterglasses support. Educating the scene is helping (I gave links to sites including this one). However most of the developers seem too lazy to buy shutterglasses and try them!!! Most of these emulators have all sorts of modes, from various colored analygraph, side by side, mono mode, etc. but shutterglasses support would make it pretty authentic... If you want to support this cause, keep bugging these folks or send them shutterglasses... |
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Devil Master
Rating: N/A Votes: 0 (Vote!) | Posted on Saturday, February 19, 2005 - 5:10 pm: |     |
How did Virtual Boy handle the game field? 1) As a single 3D scene, rendered from two POVs 2) As *two* different, independent 2D scenes, each sent to an eye Shutterglasses support could only be added if the FIRST case is true. |
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