Author |
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Marvio
Rating: N/A Votes: 0 (Vote!) | Posted on Thursday, June 06, 2002 - 2:39 pm: | |
I was browsing the boards and noticed that some users of the Elsa revalators had some settings on their driver to make the objects actually pop out of the screen? I own a pair of stereo shutter glasses, curentely hooked up to a GF3, I'm using the reference NVIDIA stereo drivers now, but I was never able to make objects pop out of the screen, and although the stereo effect is actually pretty good, I would like very much to see that (objects out of the screen). Anything you guys can think of? Help would be much apreciated |
MArvio
Rating: N/A Votes: 0 (Vote!) | Posted on Wednesday, June 19, 2002 - 10:27 pm: | |
Come on guys, I want to see stuff pop out of the screen! Just a couple of notes, I'm using I art's EYE 3D, and like I said, nvidia stereo drivers, now I assume that the revelator glasses, and the ASUS glasses, which I know have more in depth controls over stereo, are just using a wrapper for the NVIDIA reference, that means there must be a way to enable these options... Right now all I have on the control pannel is stereo separation... |
David C. Qualman
Rating: N/A Votes: 0 (Vote!) | Posted on Thursday, June 20, 2002 - 5:47 pm: | |
Separation is used to set the zero level of the display. Typically, it is set to that it coincides with the surface of the monitor. If you adjust the separation in one direction, everything moves backwards into the screen. If you adjust it in the other direction, then everything moves forward. This allows the close things to stick out of the screen. Although it sounds cool, it is usually a bad idea to make things stick out of the screen, unless the scene is specially designed. The problem is that if anything at the edges also sticks out, so that it is clipped, the stereo effect can be ruined. The eye will see that there is an abrupt adge in space, but nothing is causing that edge. If it were inside the screen, the eye would see that it is clipped by the monitor. |
AIG
Rating: N/A Votes: 0 (Vote!) | Posted on Thursday, June 20, 2002 - 5:48 pm: | |
Hello! About THINGS go OUT OF SCREEN: NVidia driver - while in game (not on the control panel!) use "convergence" (Ctrl-F5, Ctrl-F6); ASUS driver - use "embossment". Good "Out of monitor" effect can be seen in NVidia driver test. Allso Q3 and Half Life - your weapon goes out of screen (only using ASUS driver? If so - use "convergence"). Look at http://www.nvidia.com/docs/lo/1403/SUPP/NVDetXP3DStereoUG_20.pdf; http://www.nvidia.com/docs/lo/1404/SUPP/TB-00271-3D_Stereo.pdf |
AIG
Rating: N/A Votes: 0 (Vote!) | Posted on Thursday, June 20, 2002 - 6:11 pm: | |
To David: You is quite wrong. Separation is used to set the "strongness" of stereo effect, not the position of monitor surface. Set 0 and you got flat picture. It's something like adjusting distance between eyes. |
Marvio
Rating: N/A Votes: 0 (Vote!) | Posted on Thursday, June 20, 2002 - 6:50 pm: | |
David, I'm Afrai AIG is right, if you set to zero=no stereo, anything beyond that, in my case at least, starts pushing the stuff furhter back into the monitor, until it's too much and the effect is lost... AIG, Thanks for the tip, I'm goign to try it at home, let's see if that works... Thanks for the link... |
David C. Qualman
Rating: N/A Votes: 0 (Vote!) | Posted on Friday, June 21, 2002 - 3:38 am: | |
Thanks AIG - apparently there are two different uses for the work "separation". With stereo photographu, separation means the displacement between the two images. Apparently for the gamers, it means eye separation. Thanks for the clarification. |
Marvio
Rating: N/A Votes: 0 (Vote!) | Posted on Friday, June 21, 2002 - 4:18 pm: | |
David, That's what we're here for, help each other man! . AIG, Tried your sugestions, and indeed they change different settings, other then separation, which is really cool for ghosting, I have almost none now! But still nothing pop out of the screen Are there games that would be "better" to get this effect? Also, does the Refresh rate matters in this case? My monitor, though big (22"), it's a piece of shit that won't refresh more then 60hz, or a least I haven't found a way to do it... |
David Dupont
Rating: N/A Votes: 0 (Vote!) | Posted on Tuesday, June 25, 2002 - 2:53 pm: | |
Hello, I really want to see a movie that was designed for 3D-glasses (I've E-Dimensional ones) ... objects and other stuff popping out of the screen, movies like "Honey, I schrunck the audience" in Disneyland (Paris/France, I don't know if it's also in Disneyland USA). Please, if you have informations about where or how to get such movies, what software I need, tell me !!! |
Marvio
Rating: N/A Votes: 0 (Vote!) | Posted on Tuesday, June 25, 2002 - 5:52 pm: | |
David, Unfortunately the movies that are available for you and I to purchase are no where near the quality of the amusement parks around the world; I saw Terminator and Spider man, myself, and they were absolutely sttuning. But if you wanna check them out anyway, this is a good place to start... http://www.razor3donline.com/ |
insanerob
Rating: N/A Votes: 0 (Vote!) | Posted on Friday, July 12, 2002 - 8:21 am: | |
In a nut shell SpiderMan the Movie .. the game.. not the movie, damn stupid title if you ask me, anyway David C Q pretty much said it right, monitor clipping makes you feel like the object is in your eye. The trick is to find a game where you get -ve seperation without the object clipping. Enter spiderman. Spidey is small, always in the middle of the screen and he sits at zero depth ( z = 0 ). when his extremities move out of the screen you get the floating infront of your monitor effect without clipping :-). Try it your eyes will love you forever :-) only prob is the compass dissappears in 3d mode ( must have stupidly high z value ) switch to normal mode to get your bearings and back to 3d to play :-) Read the Nvidia stereo 3D docs its a good explanation of how it tricks your eyes etc , nice diagrams too not just for nvidia peeps. |
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