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Christoph Bungert (Admin)

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Posted on Saturday, September 28, 2002 - 10:48 pm:   Edit PostDelete PostView Post/Check IPPrint Post

The just release demo of Ubi-Soft's Speed Challenge has a native anaglyph stereo mode. Looks neat.

If they can do this it would be very easy for them to do modes for sync-doubler and line-blanker glasses as well.

Would be kind of cool to have some newer native stereo games for sync-doubler and line-blanker.
Perfect stereo with no glitches, no stereo drivers, no blue-screens, no VGA-compatibility issues, no glasses-compatibility issues, no DDC or IRQ issues, no slip-ups, no refresh rate setting issues, no HUD or laser-pointer issues, etc. etc.

Get the Speed Challenge demo here:

http://www.gamershell.com/news/BSpeedChallengeBDemo.shtml

Christoph
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MArvio

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Posted on Thursday, October 10, 2002 - 7:04 pm:   Edit PostDelete PostView Post/Check IPPrint Post

Christoph,
Serious Sam, both 1 and 2 has native stereo support, and it's not that old :)
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Christoph Bungert (Admin)

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Posted on Friday, October 11, 2002 - 7:23 pm:   Edit PostDelete PostView Post/Check IPPrint Post

Thanks for the info.

Is this stereo mode only available in the retail versions or is there a way to activate it in the demos?

What kind of stereo is this - red-blue-anaglyph?

Thank you

Christoph
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Simtchenko Vladimir

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Posted on Sunday, October 13, 2002 - 12:34 pm:   Edit PostDelete PostView Post/Check IPPrint Post

Stereo mode available in retail versions and in demo too. Kind of stereo is red-blue-anaglyph. But it das not work with nvidia stereo driver in Win XP.
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Marvio

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Posted on Tuesday, October 15, 2002 - 8:04 pm:   Edit PostDelete PostView Post/Check IPPrint Post

That's because you shouldn't use with the NVIDIA stereo drivers at all..
That's why it has NATIVE support ;)
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Christoph Bungert (Admin)

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Posted on Friday, October 18, 2002 - 10:22 am:   Edit PostDelete PostView Post/Check IPPrint Post

How to activate native stereo mode in the demos?

Thanks

Christoph
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Jared Wach

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Posted on Tuesday, December 17, 2002 - 1:48 am:   Edit PostDelete PostView Post/Check IPPrint Post

I noticed that MArvio claimed that serious sam has native stereo support. I have been unable to find such an option. Many of the objects (mostly the particle effects) appear as two dimensional objects when the Nvidia drivers are used. If possible, how do you activate native stereo in serious sam?
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Simtchenko Vladimir

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Posted on Tuesday, December 17, 2002 - 12:21 pm:   Edit PostDelete PostView Post/Check IPPrint Post

To activate native stereo mode in the demos check
- setting
- video
- stereoscopic

and you will got anaglyph mode in game. Stereo is excellent. For better performance use OpenGL setting.
With NVIDIA driver is working well too.
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Anonymous

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Posted on Thursday, December 19, 2002 - 4:34 am:   Edit PostDelete PostView Post/Check IPPrint Post

What setting for NVIDIA?
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Marvio

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Posted on Thursday, December 19, 2002 - 8:34 pm:   Edit PostDelete PostView Post/Check IPPrint Post

I used both the native Red Blue stereo and the page flipping from Nvidia drivers, both work, though Page flipping gives you a much better stereo effect.

There are no settings for the page flipping, just turn it on on the drivers and start the game... :)

And the red and blue (native) should be under the advanced options...

Hope it helps

PS> The stereo effect, on the page flipping mode, is amazing! About the best I've seen so far

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