Author |
Message |
Craig
Rating: N/A Votes: 0 (Vote!) | Posted on Thursday, February 20, 2003 - 11:56 pm: | |
I'v seen people talking about the new driver's for the VirtuaTrack. So how does it work with games now? Is it worth buying to use with the I-glasses 3D or should I go with the cheaper Track-IR ? |
cryingfoot
Rating: N/A Votes: 0 (Vote!) | Posted on Friday, February 21, 2003 - 12:39 am: | |
i will tell u in a week or two. right now it s pretty good with the new driver. but not perfect. ( but i don t beleive any tracker to be perfect ) I just can t make it work on my favorite games mechwarrior and CFS2 or 3. So it s hard for me to tell u. if anywone knoe how to set it. i will be very happy ! mean very very happy |
Anonymous
Rating: N/A Votes: 0 (Vote!) | Posted on Friday, February 21, 2003 - 3:41 pm: | |
cryingfoot: you should use an InertiaCube2 or Intertrax2 and wear and compare directly against the Virtuatrack and you will "feel" a significant difference. Magnetic trackers get jittery and higher latency |
Anonymous
Rating: N/A Votes: 0 (Vote!) | Posted on Friday, February 21, 2003 - 4:28 pm: | |
Totally untrue. I have both the intertrax and virtutrack and they both are the same to me with no jitter. I actually cannot get the intertrax to work as a mouse with my desktop. Any pointers? |
Anonymous
Rating: N/A Votes: 0 (Vote!) | Posted on Friday, February 21, 2003 - 4:47 pm: | |
and how do you get the intertrax adjusted inside the game? |
Jared Wach
Rating: N/A Votes: 0 (Vote!) | Posted on Friday, February 21, 2003 - 9:34 pm: | |
The Track-IR is useless it only provides a 30 degree range of tracking. |
cryingfoot
Rating: N/A Votes: 0 (Vote!) | Posted on Sunday, February 23, 2003 - 6:23 pm: | |
for my part the virtuatrack is really really good. i have play unreal 2 last night for 2 hours straight, and it s really good. the only little problem s i have is when we have really fast action and you make a 180 really fast. it s take time to adjust a little bit, but we have some setting on the driver, i will play with that. but note that for the majority of games you have to set the mouse really really slow like 0.2 to 0.6 of speed. when it s done it s perfect not like the P5 bullshit hand tracker. see ya |
craig
Rating: N/A Votes: 0 (Vote!) | Posted on Sunday, February 23, 2003 - 7:51 pm: | |
Cryingfoot, Do you have the I-glasses 3D ? And have you played Deus Ex with the virtuatrack? |
cryingfoot
Rating: N/A Votes: 0 (Vote!) | Posted on Monday, February 24, 2003 - 12:49 pm: | |
No only Quake 3,unreal 2 for now ( first person shoter ). yes i have the i-glasses 3D and i will make a review ( full mega review ) when i will know everything about what i got. i only have it scince a week. |
craig
Rating: N/A Votes: 0 (Vote!) | Posted on Monday, February 24, 2003 - 5:32 pm: | |
Cryingfoot, a review would be great... There realy haven't been any ( full mega review ) review's for the i-glasses 3D. Go for it, I would love to read it... |
Anonymous
Rating: N/A Votes: 0 (Vote!) | Posted on Friday, March 07, 2003 - 9:02 am: | |
Where can you find the new drivers I've been looking for like forever.. -Cat |
Anonymous
Rating: N/A Votes: 0 (Vote!) | Posted on Wednesday, April 09, 2003 - 7:16 pm: | |
Cat -they aren't public because they don't exist. It seriously makes no sense to try to keep people from having the newest drivers for your product, especially if it's your own design. If you care about the product and your users you WANT them to be able to get the best drivers easily. |
Anonymous
Rating: N/A Votes: 0 (Vote!) | Posted on Friday, April 11, 2003 - 2:08 am: | |
Well, more then likely the drivers will work with the old I-glasses head tracker and VRealities doesnt want people to have access to it. This forces you to buy their tracker; which is just the old I-glasses VPC tracker relabeled. Because if the driver was available everywhere you could buy the entire I glasses VPC for about the price that they charge for the tracker. |