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giofx
Rating: N/A Votes: 0 (Vote!) | Posted on Monday, May 26, 2003 - 11:45 am: | ![Edit Post](http://www.stereo3d.com/discus/icons/tree_s.gif) ![Delete Post](http://www.stereo3d.com/discus/icons/delmsg.gif) ![View Post/Check IP](http://www.stereo3d.com/discus/icons/checkip.gif) ![Print Post](http://www.stereo3d.com/discus/icons/printer.gif) |
Hi I wrote a small JPS viewer here http://www.giofx.net/wallpapers/JPSViewer.zip or refers to my home www.giofx.net) based on nvidia dx stereo sample). Altough is nothing amazing you can change to the previous/next image with mousewheel (in acdsee fashion ... I hate the gallery mode of nvStereoViewer) and delete an image with backspace (it's very usefull after a "screen capture" session from a game :-) I include the source code, maybe someone can do better and add some more features! bye Gio |
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David Sykes
Rating: N/A Votes: 0 (Vote!) | Posted on Friday, May 30, 2003 - 12:05 am: | ![Edit Post](http://www.stereo3d.com/discus/icons/tree_s.gif) ![Delete Post](http://www.stereo3d.com/discus/icons/delmsg.gif) ![View Post/Check IP](http://www.stereo3d.com/discus/icons/checkip.gif) ![Print Post](http://www.stereo3d.com/discus/icons/printer.gif) |
Thanks Gio, I am interested in studying the source code but it is more complicated than I expected ! Nevertheless, I will try. I have not seen the stereo example mentioned on the NVidia site or DirectX8 SDK. |
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giofx
Rating: N/A Votes: 0 (Vote!) | Posted on Friday, May 30, 2003 - 12:29 pm: | ![Edit Post](http://www.stereo3d.com/discus/icons/tree_s.gif) ![Delete Post](http://www.stereo3d.com/discus/icons/delmsg.gif) ![View Post/Check IP](http://www.stereo3d.com/discus/icons/checkip.gif) ![Print Post](http://www.stereo3d.com/discus/icons/printer.gif) |
Hi the nv "stereo sample" basically are the directx routines managing the texture in the stereo surface, I merged all with my code I requested the sample here: 3DStereoDev@nvidia.com if you need some help ... my email is here Gio |