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alaric

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Posted on Tuesday, December 12, 2000 - 8:42 pm:   Edit PostDelete PostView Post/Check IPPrint Post

Has anyone an idea how to bring the already successfully developed 3D Players to the Mac World using Formac Proformance 3?

http://www.formac.co.uk/html/frameset.html

Thank you for help

Alaric
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Anonymous

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Posted on Tuesday, December 12, 2000 - 11:44 pm:   Edit PostDelete PostView Post/Check IPPrint Post

What do you mean by "3d players"?
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Michal Husak

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Posted on Wednesday, December 13, 2000 - 11:58 am:   Edit PostDelete PostView Post/Check IPPrint Post

If you mean my work - no way. There is nothing
like Direct X or Direct Show under Mac.
Some sort of emulation will be horrible slow ...
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alaric

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Posted on Wednesday, December 13, 2000 - 1:02 pm:   Edit PostDelete PostView Post/Check IPPrint Post

Michal has done an enormous work for 3D playback on pc. I was wondering if anyone is more familiar with the mac world. Proformance is the only 3D Product for the Mac.
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alaric

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Posted on Wednesday, December 13, 2000 - 1:15 pm:   Edit PostDelete PostView Post/Check IPPrint Post

Michal has done an enormous work for 3D playback on pc. I was wondering if anyone is more familiar with the mac world. Proformance is the only 3D Product for the Mac.
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Michal Husak

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Posted on Wednesday, December 13, 2000 - 3:03 pm:   Edit PostDelete PostView Post/Check IPPrint Post

I was looking on the Formac WWW.
The main question is, what does the
OpenGl support mean . If it means
standard stereoscopic OpenGL support
based on PFD_STEREO in pixelformatdescriptor,
I have an solution : For OpenGL exist
an multiplatform library coled GLUT.
Several years agou, I have writen an stereoscopic
mpeg1/2 player based on this standard.
It was possible to recompile the code without
changes under Linux,SGI and Win 9X/NT and
it was working. The main problem was speed
(I did not had acces to optimized mpeg1/2
decompression code) and luck of sound support.
That is the main reason, why I am now develping
code based on Microsoft Direct Show standards, becouse this API takes care about the fast
decompression and sound support ....
This code could be probably easy ported to Mac
(you need C++ compiler, frealy availabe GLUT lib
and Mac graphic card with stereoscopic OpenGl support). If you will find somebody with this equipment, I can send him the source codes for
experiments ...
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Alaric

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Posted on Monday, December 18, 2000 - 10:44 am:   Edit PostDelete PostView Post/Check IPPrint Post

Thanks Michal,
I have a G3 and G4 Mac and was looking for good c++ compilers. As I found out there seems only to be the Codewarrior as a good compliler. Do you know of any other maybe free compilers that can compile to cross platforms? I know you work on Windows, but if you have a recomandation for the Mac that would be great.

Alaric
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Michal Husak

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Posted on Monday, December 18, 2000 - 12:16 pm:   Edit PostDelete PostView Post/Check IPPrint Post

I have newer heard about any other good
compiler for Mac then Codewarior.
All Multiplatform produkt SDK (Adobe Premiere, Adobe Photoshop,Quicktime) are based on this compiler. I do not suggest you tu use anything else if you do not
to get trouble during recompiling examples
from the SDK's and other peole code ...
But I do noth have nor Mac nor Code wariot for
testing ...
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Anonymous

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Posted on Wednesday, July 20, 2005 - 7:02 pm:   Edit PostDelete PostView Post/Check IPPrint Post

Great site guys, please let me know if you are interested in exchanging links with us.

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