Author |
Message |
alaric
Rating: N/A Votes: 0 (Vote!) | Posted on Tuesday, December 12, 2000 - 8:42 pm: | |
Has anyone an idea how to bring the already successfully developed 3D Players to the Mac World using Formac Proformance 3? http://www.formac.co.uk/html/frameset.html Thank you for help Alaric |
Anonymous
Rating: N/A Votes: 0 (Vote!) | Posted on Tuesday, December 12, 2000 - 11:44 pm: | |
What do you mean by "3d players"? |
Michal Husak
Rating: N/A Votes: 0 (Vote!) | Posted on Wednesday, December 13, 2000 - 11:58 am: | |
If you mean my work - no way. There is nothing like Direct X or Direct Show under Mac. Some sort of emulation will be horrible slow ... |
alaric
Rating: N/A Votes: 0 (Vote!) | Posted on Wednesday, December 13, 2000 - 1:02 pm: | |
Michal has done an enormous work for 3D playback on pc. I was wondering if anyone is more familiar with the mac world. Proformance is the only 3D Product for the Mac. |
alaric
Rating: N/A Votes: 0 (Vote!) | Posted on Wednesday, December 13, 2000 - 1:15 pm: | |
Michal has done an enormous work for 3D playback on pc. I was wondering if anyone is more familiar with the mac world. Proformance is the only 3D Product for the Mac. |
Michal Husak
Rating: N/A Votes: 0 (Vote!) | Posted on Wednesday, December 13, 2000 - 3:03 pm: | |
I was looking on the Formac WWW. The main question is, what does the OpenGl support mean . If it means standard stereoscopic OpenGL support based on PFD_STEREO in pixelformatdescriptor, I have an solution : For OpenGL exist an multiplatform library coled GLUT. Several years agou, I have writen an stereoscopic mpeg1/2 player based on this standard. It was possible to recompile the code without changes under Linux,SGI and Win 9X/NT and it was working. The main problem was speed (I did not had acces to optimized mpeg1/2 decompression code) and luck of sound support. That is the main reason, why I am now develping code based on Microsoft Direct Show standards, becouse this API takes care about the fast decompression and sound support .... This code could be probably easy ported to Mac (you need C++ compiler, frealy availabe GLUT lib and Mac graphic card with stereoscopic OpenGl support). If you will find somebody with this equipment, I can send him the source codes for experiments ... |
Alaric
Rating: N/A Votes: 0 (Vote!) | Posted on Monday, December 18, 2000 - 10:44 am: | |
Thanks Michal, I have a G3 and G4 Mac and was looking for good c++ compilers. As I found out there seems only to be the Codewarrior as a good compliler. Do you know of any other maybe free compilers that can compile to cross platforms? I know you work on Windows, but if you have a recomandation for the Mac that would be great. Alaric |
Michal Husak
Rating: N/A Votes: 0 (Vote!) | Posted on Monday, December 18, 2000 - 12:16 pm: | |
I have newer heard about any other good compiler for Mac then Codewarior. All Multiplatform produkt SDK (Adobe Premiere, Adobe Photoshop,Quicktime) are based on this compiler. I do not suggest you tu use anything else if you do not to get trouble during recompiling examples from the SDK's and other peole code ... But I do noth have nor Mac nor Code wariot for testing ... |
Anonymous
Rating: N/A Votes: 0 (Vote!) | Posted on Wednesday, July 20, 2005 - 7:02 pm: | |
Great site guys, please let me know if you are interested in exchanging links with us. |