Author |
Message |
Anonymous
Rating: N/A Votes: 0 (Vote!) | Posted on Saturday, August 16, 2003 - 6:04 pm: | |
Stephan Stahl said :- "Instead use StereoPhotoMaker now with direct nVidia Stereo support. WIN3D drv never more neccessary. You can download StereoPhotoMaker (the best StereoPhoto program for pageflipping now available!) from my site: http://www.WOW3D.net too there look into the NEWS section and go to download the zip." Works fine on my machine :-) NVidia brought-out their stereo SDK just in time ! |
M.H.
Rating: N/A Votes: 0 (Vote!) | Posted on Saturday, August 16, 2003 - 10:04 pm: | |
Yes. It works fine. With proper registry modification it even actiavte the DIN-3 connector on my Quadro 750 XGL ... I had only found one small problem: It is functional on my sytem only in TrueColor. RealColor produce corrupted steresoscopic output ... |
Josh
Rating: N/A Votes: 0 (Vote!) | Posted on Tuesday, September 02, 2003 - 2:01 am: | |
Does nVidia really have a *stereo SDK* ? I would like to write a simple, full-screen page-flipping application using two video feeds, so without using Direct3D. nVidia's "Stereo Technical Brief" basically says stereo "just works" with 3D3 games using their stereo driver. It doesn't give any technical information at all about how to really do the page flipping. Maybe Winx3D would have been good for that. Does anyone know how to do that or where technical information is about it, or where this SDK is? Thanks! |
Peter Wimmer
Rating: N/A Votes: 0 (Vote!) | Posted on Tuesday, September 02, 2003 - 9:15 am: | |
> Does nVidia really have a *stereo SDK* ? Yes. You have to email them and you'll get it: 3DStereoDev@nvidia.com. You can also download their Stereo Development Guide. > I would like to write a simple, full-screen > page-flipping application using two video > feeds, so without using Direct3D. I'm also working on a stereo video playback engine based on this SDK. I implement it as DirectShow filter for my Stereoscopic Player. What do you exactly want to do? |
Peter Wimmer
Rating: N/A Votes: 0 (Vote!) | Posted on Tuesday, September 02, 2003 - 9:20 am: | |
> ...without using Direct3D. The SDK is based on DirectX, but don't worry: it was made to display 3D photos, videos, ... For Direct3D games and application this SDK is not necessary at all, because the 3D driver can handle this without help of the application. |
Josh
Rating: N/A Votes: 0 (Vote!) | Posted on Thursday, September 04, 2003 - 4:34 pm: | |
Thanks for the help, Peter. I e-mailed them at that address, but have yet to receive a reply. Does anyone know if this NVIDIA stereo SDK is supposed to be replaced by DirectX 9? Some other information I saw here seems to indicate that DX9 will have such functionality in it. My project is a binocular microscope for examine surface-mount components, to which I've attached two cameras. I'd like to page-flip the video from those two cameras for use with 3D glasses. I'll probably post here again complaining if I don't hear from NVIDIA. Has anyone requested that SDK recently? The "Stereo Development Guide" document is two years old. |
David C. Qualman
Rating: N/A Votes: 0 (Vote!) | Posted on Thursday, September 04, 2003 - 5:02 pm: | |
The DX9 SDK states that stereoscopic support is not provided as part of DirectX. Any stereo support for DX9 will be from an "after-the-fact" solution, not consistent with any DX9 specification. |
M.H.
Rating: N/A Votes: 0 (Vote!) | Posted on Thursday, September 04, 2003 - 6:16 pm: | |
Josh: For your work an OpenGL stereoscpy is much more suitable. The exclusive full screen mode required by the NVIDA stereo SDK does not fit with non-game applications well. You will have problems with GUI creation ... Btw we had completly solved (and Peter Wimmer as well) dual input mixing + stereoscopic visualisation from multiple cameras. Some of our clients are already testing our solution with microscopes combined with SONY cameras. See www.depthq3d.com .... |
Peter Wimmer
Rating: N/A Votes: 0 (Vote!) | Posted on Thursday, September 04, 2003 - 8:38 pm: | |
> Has anyone requested that SDK recently? I got I it quite a long time ago. My version of the SDK isn't really a big SDK as for example the DirectX 9 SDK. It is just a sample application (stereo image viewer) derived from a Microsoft sample. If you have a graphic card supporting quad buffered OpenGL, you should really think about using OpenGL. geForce cards can also be patched by installing the SoftQuadro driver. The drawback of OpenGL is the missing support of YUV colorspaces, which are important for fast video output. Cameras usually output video data in a YUV mode, and conversion to RGB, which is necessary for OpenGL, degrades performance. However, I think this can be improved by using hardware pixel shaders or some OpenGL extensions to do the color space conversion. Has anyone already done this? |
Josh
Rating: N/A Votes: 0 (Vote!) | Posted on Tuesday, September 09, 2003 - 8:07 pm: | |
Here I am again, back to complain loudly (like I said I might earlier): It has been over a week now, and two e-mails to 3DStereoDev@nvidia.com have gone completely unanswered (the 2nd one just a few days ago as a "Did you get my earlier message?" message). I'm doing as they instructed on their website in that "Stereo Development Guide" - Don't I at least deserve the courtesy of a reply? Thanks to your suggestions guys, I'm looking into OpenGL and have been since last week. However I'm still upset with Nvidia. Yet I would still like to get ahold of their SDK, at the very least just to take a look at it. Does anybody know where I could find it or what the filename is, so I can do a search on it? Alternately, could someone please e-mail it to me (I'm including my address, please replace the ".NO@SPAM." with "@")? THANKS SO MUCH! Josh |
Anonymous
Rating: N/A Votes: 0 (Vote!) | Posted on Wednesday, July 20, 2005 - 8:27 pm: | |
just a quick hello and congratulations to your nice website ! i'll visit you again! |
Anonymous
Rating: N/A Votes: 0 (Vote!) | Posted on Thursday, July 21, 2005 - 5:11 am: | |
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