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anony

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Posted on Thursday, August 11, 2005 - 6:33 pm:   Edit PostDelete PostView Post/Check IPPrint Post

http://www.edimensional.com/support_updates.php

also adds support for 7 series cards. going to try them now
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GianCarlo

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Posted on Thursday, August 11, 2005 - 6:44 pm:   Edit PostDelete PostView Post/Check IPPrint Post

http://download.nvidia.com/Windows/77.77/77.77_3D_Stereo_User_Guide.pdf

It also adds the StereoMirror 3D mode that reverses one one of your monitors for you! So many of us asked nVidia to do it and they finally did!!!

This means that anyone with a dual-head nVidia card can enjoy hi-res, zero-ghosting 3D simply by setting up a single $50-or-less mirror (first-surface-mirror preferred) like this: http://www.crystalcanyons.com/Pages/TechNotes/DualMonitorDigitalViewing.shtm

This could be a new day for 3D Gaming!
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Jesper

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Posted on Thursday, August 11, 2005 - 8:17 pm:   Edit PostDelete PostView Post/Check IPPrint Post

Hmm... sounds good at first but then again it must mean that you have to sit perfectly still, otherwise you will not get any stereo. As soon as you move your head little to the left or right you will loose the 3D picture.
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Jesper

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Posted on Thursday, August 11, 2005 - 8:33 pm:   Edit PostDelete PostView Post/Check IPPrint Post

Something that would be interesting is if the dual output on the nvidia card could support pageflipping. So that the left image is shown by one of the graphic ports and the other shows the right image(pageflipped). Then ofcourse the problem is that you have 50hz on each output but you need 100hz for the glasses hmmm. Otherwise it would be great, just align two projectors.
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GianCarlo

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Posted on Thursday, August 11, 2005 - 9:52 pm:   Edit PostDelete PostView Post/Check IPPrint Post

You do NOT have to sit *perfectly* still, provided that you mount the mirror to your table and not your head.

Take a look at this picture while you read the rest of this post for a better understanding of what I'm talking about: http://www.crystalcanyons.com/Pages/TechNotes/TechNoteImages/DualMonitorViewing/InWeb/OverviewJohn_2.jpg

To explain more precisely, here is how far you can move your head in each direction:

1) Head shift Up and down - Until you go above or below your mirror, typically 5 inches either way.

2) Head shift Forward and back - Until the edge of your reflected monitor starts getting cropped, typically about 3 inches either way.

3) Head Tilt side to side - Until there is almost no horizontal distance between your eyes, typically 45 degrees.

4) Head Tilt forward and back, until your head blocks your vision, typically 45 degrees.

5) Head shift side to side, until the front edge of your mirror passes one of your eyes, typically an inch in either direction, since most people's eyes are about 2 inches apart.

So as you can see, you don't have to be *perfectly* still at all. I don't find I have to sit any more still than when playing 2D. But if you are the type that feels the need to dodge rockets with your head or physically "lean" around corners in games while you play (even though it doesn't help). Then you may be among the few that would need buy a nice gaming chair with a headrest or build a headrest onto the front of your mirror :) .

Note that the "sweet spot" on an auto-stereo monitor is no better than this method (and a mirror costs less than $50 while an auto-stereo monitor costs thousands with crappy resolution and custom drivers).
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GianCarlo

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Posted on Friday, August 12, 2005 - 4:01 pm:   Edit PostDelete PostView Post/Check IPPrint Post

I tested the above method with the 77.77 last night on UT2003 and America's Army (the games I happened to have installed). It worked great! No problems yet! I have a 6800GT. By the way, I did have to be in "clone" mode before pressing Ctrl-T to make it work.

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