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Ric (Game6) New member Username: Game6
Post Number: 1 Registered: 3-2013
Rating: N/A Votes: 0 (Vote!) | Posted on Wednesday, March 20, 2013 - 9:16 pm: |     |
Hello -- I'm new to stereo 3D development ... and can use some advise ... My environment: Windows 7, 64-bit; Quadro 6000 gpu; MS Visual Studio 2010 Professional, C++; ViewSonic V3D245 3D-ready monitor; NVIDIA 3D Vision shutter glasses; Global Presets set to OpenGL 3D Stereo, Stereo Display Mode set to Generic Active Stereo (with NVIDIA 3D Vision, Stereo-Enable set to ON; Refresh rate set to 120 Hz, Resolution set to 1920 x 1080 pixels. The 3D test works fine so it appears the system is configured properly. I was able to compile the simple stereo program listed below with the Visual Studio cl compiler and with the NVIDIA nvcc compiler. This simple program merely creates two squares; one red for left eye and one blue for right eye. I got the program from http://www.gali-3d.com/archive/articles/ StereoOpenGL/StereoscopicOpenGLTutorial.php When I run it I can see the flickering ... with both eyes ... that is, I am not getting red only on the left eye nor blue only on the right eye. Any suggestions/guidance would be reatly appreciated. Regards. |