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M.H.
Rating: N/A Votes: 0 (Vote!) | Posted on Saturday, March 19, 2005 - 11:14 am: |     |
I had inmplemented a simple application using the nVidia StereoAPI control from inside an OpenGL application (based on NeHe sample codes). Link for downlod (including VC71 source codes) is following: http://www.gali-3d.com/download/files/nVidia_stereo_API_OGL_test.zip The stereo parameters shoudl be adjustable through Q,W,O,P keys ... Logo rotatinn on/off S,R. Unfortuantely it looks like the commands to the stereo API are totaly ignored ... Aplication works in stereo, but it accepts stereo changes only form the Ctrl-F3,F4,F5,F6 ... The StereoAPI apramaters are changed but ignored ... StereoGamer: Some hint ? Why can I e.g. not read the parameter set by the Ctrl-F? from the Stereo API interface ? |
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M.H.
Rating: N/A Votes: 0 (Vote!) | Posted on Sunday, March 20, 2005 - 5:08 pm: |     |
Can anybody test the code and confirm, the Stereo API does not react ? Somebody from nVidia availabe for advice ? Is there any diference in Stereo API usag under DirectX and OpenGL ? |
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M.H.
Rating: N/A Votes: 0 (Vote!) | Posted on Tuesday, March 29, 2005 - 6:43 pm: |     |
Thanks to nVidia people I was able to find the problem. It is neccesary to activate the interfact to StereoAPI AFTER the OpenGL initilization, or the initialization will give an false interface. I had modified the sample in this way at it works now O.K. . I will put the modified version somwhere for downlaod soon .... |
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M.H.
Rating: N/A Votes: 0 (Vote!) | Posted on Saturday, April 02, 2005 - 1:17 pm: |     |
I had created a sample code demonstrating the nVidia StereoAPI usage inside an OpenGL application. The full source code and executable is available for free download on this link: http://www.gali-3d.com/download/files/nVidia_StereoAPI_OGL_test.zip VC 71 necessary for recompile. Latest nVidia stereo drivers are necessary as well. Futures: Camera separation and convergence control Stereo on/off toggle Works with consumer level drivers (not with the profesional Quadro drivers). GALI-3D (http://www.gali-3d.com) offers custom implementation of such stereo support in third party applications. |
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Victor
Rating: N/A Votes: 0 (Vote!) | Posted on Tuesday, May 24, 2005 - 11:39 am: |     |
I checked your prigram. Its OK! But one troublesome feature -it didn't restore refresh frequency after termination. |
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M.H.
Rating: N/A Votes: 0 (Vote!) | Posted on Tuesday, May 24, 2005 - 12:34 pm: |     |
Victor: Correct ... I am almost always using the identical refresh rate, the code use, so I did not noticed this. Homework for other coding people :-). |
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http://rzr.online.fr/q/nvidia
Rating: N/A Votes: 0 (Vote!) | Posted on Friday, July 29, 2005 - 10:02 am: |     |
I confirm it works on my system * iglasses (had to set to 3D1 mode) * nvidia Quadro2 Pro + nvidia driver 7.1.8.9 @ winxp @ sgi331 btw, is a linux port possible ? |
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http://rzr.online.fr/q/nvidia
Rating: N/A Votes: 0 (Vote!) | Posted on Friday, July 29, 2005 - 10:06 am: |     |
wait i add also to correct hardcoded freq : #define FS_WIDTH 800 #define FS_HIGHT 600 note, please correct paths' #include by ... is directx mandatory ? |