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matthias melcher (Matthiaswm)
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Username: Matthiaswm

Post Number: 1
Registered: 5-2006

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Posted on Friday, May 26, 2006 - 10:08 am:   Edit PostDelete PostView Post/Check IPPrint Post

I am trying to render stereo using OpneGL and WIN32 on a GeForce 6800. While all the nVidia examples render well, my own app only renders to the left eye. The right side stays black. Is that a known issue?

I am not calling an nVidia libraries since I believe that generating a fullscreen 3D view should be suffiecient for the nVidia drivers to render in stereo, right?
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Michal Husak (Husakm)
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Username: Husakm

Post Number: 20
Registered: 4-2006


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Posted on Friday, May 26, 2006 - 4:51 pm:   Edit PostDelete PostView Post/Check IPPrint Post

True profesional OpenGL stereoscopy modes works only on Quadro cards ...
Have a look on this for more informations:
http://www.gali-3d.com/archive/articles/StereoOpenGL/StereoscopicOpenGLTutorial.php

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