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Tom Batster (Falcon)
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Username: Falcon

Post Number: 1
Registered: 9-2009

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Posted on Monday, September 21, 2009 - 6:29 pm:   Edit PostDelete PostView Post/Check IPPrint Post

Hello. I have been trying to track down some VFX1 3d stereo patches for Terminal Velocity, Magic Carpet and Hi-Octane, but unfortunately had very little success, and a lot of wasted hours! All the links seem to be broken, and I'm beggining to loose hope. Can anyone please help. Thanks!

(Message edited by Falcon on September 21, 2009)

(Message edited by Falcon on September 21, 2009)
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Fronzel Neekburm (Fronzel)
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Username: Fronzel

Post Number: 7
Registered: 7-2009

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Posted on Tuesday, September 22, 2009 - 2:29 pm:   Edit PostDelete PostView Post/Check IPPrint Post

Hi there,

I have nearly all games for the VFX1 and the corresponding patches. I uploaded some stuff to my Website - http://www.tankraider.com/VR/vr.htm - but its still a mess. If you use the "browse folders directly" options there is an ISO image of the german VFX-1 Demo CD which came with magic carpet and some others.

My favorite is still Quake which rocks with stereo 3D - unfortunately the game does not have native headtracking support so you need to use the VFX1 mouse driver.

Descent 1 & 2 are also fun and the 3D is a big "wow" when enemies shoot fireballs at you you really sometimes want to just "duck down". :-)

Magic Carpet works fine, but i never really liked the game, not my type...

Z.A.R. and Madspace are quite fun, i played them on my i-glasses at the weekend and was unexpectedly totally drawn into Z.A.R...

System Shock is a classic, probably one of the best games for the VFX-1.

Virtual SLingshot works, but its not really a state-of-.the-art game, quite basic.

Half life is fun, but setting it to stereo always halves the screen size - if i could find out how to bypass this then half life would be the coolest game ever.

Hexxen also works quite fine, but i dont like the game that much.

There are a few others but i usually lack time to play. Hi-Octane: I just couldnt get it working on my machine, it always crashed.

terminal Velocity is a fun game, but i had nasty issues with it on i-glasses, it worked fine with VFX-1 though.


If you need specific patches or games that aren't already on my site then drop me a line here as a reminder and i will upload them.
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Mancomb Seepgood (Falcon)
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Post Number: 2
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Posted on Tuesday, September 22, 2009 - 5:34 pm:   Edit PostDelete PostView Post/Check IPPrint Post

Thanks for the link, and great work on the site -the file areas are fantastic! I love how you included some Cybermaxx [& I-glasses] goodies as well. Excellent stuff! Would you please be able to upload the Terminal Velocity and Hi-Octane stereo patches [I was not able to locate them in the directory]. And also if its not too troublesome, a stereo patch for the full retail version of Magic Carpet as the German demo cd came only with a demo file of that game. Many thanks!

Definitely one of my favourite games for the VFX1 is also System Shock. However switching it to stereo mode deactivated the usability of the cursor [for me anyway], so it was impossible to open or pick up items. That was a bit of a crushing disappointment, as I was primarily buying the VFX1`to complete this game in stereo. Doh! But luckily there are other titles to play around with....

(Message edited by Falcon on September 22, 2009)
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Fronzel Neekburm (Fronzel)
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Post Number: 8
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Posted on Tuesday, September 22, 2009 - 9:32 pm:   Edit PostDelete PostView Post/Check IPPrint Post

I have made a subdirectory in the VFX1 folder for patches. I just dumped everything i have in there.

For Magic Carpet support is native, there is no patch. For Hi-Octane i am unsure, but i uploaded the 1.2 patch which at least adds some tracks and stuff, for terminal velocity I am also quite sure support is native, but i added the iglasses/Cybermaxx patch (Often the patches are interchangable besides headtracking).Remember that many games require the VFX1 driver (DOS or windows 95) so you start the game from the driver to enable 3D support in the game. Most games can also be run with command line switches if you know these.

Some like Quake require fumbling around in the game - for QWuake and half life you need to open the console and type "LCD_X -5" (At least its negative for cybermaxx, in VFX1 a positive numer (just LCD_X 5) may be needed. The number is eye separation, so try small numbers like 1 and high numbers like 10 if you dont understand the difference.

I also uploaded the english VFX1 Demo CD which contains one or two different games if i remember right.


BTW: Even under Windows XP you can run some games and appz. If you dont see anything on the helmet adjust screen resolution to 640x480. I usually click advanced display options and then "list all modi" button in the gfx card tab, then select 640x480 and click apply. YOu cant change the resolution in XP with the slider so low, but with the trick it works.

This enables you to use tools like "Stereoscopic Player" to run in XP with your iglasses, vfx1, vfx3D or Cybermaxx. If you have never seen a stereoscopic movie in real 3D before it is worth a try.
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Mancomb Seepgood (Falcon)
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Posted on Monday, September 28, 2009 - 2:08 pm:   Edit PostDelete PostView Post/Check IPPrint Post

Thanks that was extremely helpful!
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Cyber Addict (Cyberaddict)
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Posted on Monday, September 28, 2009 - 7:41 pm:   Edit PostDelete PostView Post/Check IPPrint Post

Fronzel
About Quake vfx1 head tracking support. I did succeed with DOS Quake 1.08 and Forte patch 3.0 applied. No help from vrmouse is required. Your patch (qkevfx1.exe) have version 1.0. Probably it obsolescence is a reason? (I can mail newer patch to you) Or probably you did forget to patch quake.exe binary with patch.exe. Stereo 3D support is really wonderful. It's joy to look around. Unfortunately I'm completely frustrated with a game control. You can't fully immerse into the game with keyboard and mouse playing (at least I did not succeed yet). CyberPuck is a hard way to go - to short on buttons, no strafing can be done (yes, theoretically I am can with dedicating one button , but it is slow and again there is no spare buttons - mine are set as fire/jump/weapon select). And worst of it I am feeling as paralytic or neck less man. Why I can shoot only in direction where I am look to? What a mess!
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Fronzel Neekburm (Fronzel)
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Post Number: 13
Registered: 7-2009

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Posted on Monday, September 28, 2009 - 9:48 pm:   Edit PostDelete PostView Post/Check IPPrint Post

Well as often i think many ways lead to the same goal. I am probably used to the vfxmouse as it is the same procedure (using winquake at least) to run it with the 1996 i-glasses. But your solution is of course better as i think one should by default always use the forte patch/loader. If you got a patch i have not yet on my site i would of course like to have it, you can mail it to vfx1@renderarmy.com and i will upload it as soon as i got time.

Quake is my favorite as it supports all interlaced HMDs and glasses with the lcd_x parameter, so it's one of the few games that can be played in Stereo 3D using cybermaxx, iglasses, VFX1 and VFX3D without any drivers which makes it easy to set-up for multiplayer (For me it was easy to get all hmds working in Quake with the lcd_x switch).

I think Quake is quite immersive, but i measure immersiveness on the gfx/gameplay and hmd used, not that much on control. I play with keyboard - no mouse needed with headtracking. The cyberpuck is neat, but for quake i think it really lacks some buttons. While games like EF2000 are much better with a joystick i think the keyboard is the ideal solution for quake. Yeah keyboard doesnt seem immersive as its not the natural stance for 1st person shooter games. In an ideal immersive 1st person shooter you would have a gun and walk around. But not even The recoil version of Zero Hour on a Virtuality SU3000 allows you walking around (You stand still on the pod, being able to turn though...) although i would call Zero Hour on a SU3000 total recoil machine the best and most immersive VR game ever. For me the SU3000 is that immersive as its a stand up - and naturally in a game like quake or zero hour you are standing. Secondly its Virtuality's only machine that features a virtual winchester rifle with recoil (Ha, refilling that CO2 bottle aint really cheap though) - the recoil gives the rifle an unsurpassed realism, only shooting a real rifle could be more realistic. The HMD adds the rest as it blocks reality nearly perfectly. This is so immersive you'll shit bricks - it's just you and your rifle, you see your rifle, you feel your rifle and you get the recoil. This is so sick, after playing a long time you really have problems getting back into reality...

I wish there was a CO2 recoil rifle for normal PC use (I could hook the SU3000 rifle to one though) and i wish games were programmed like "Zero Hour", but they simply aren't. Quake always shoots where you're looking at, because it was programmed like this - this is what you expect when you use a mouse. Quake was never "planned" as a real VR game, it was ffrom normal PC users (programmers) for normal PC users. That they added the stereo support is a gift i praise them for, but true VR functions like looking into another direction than your weapon fires will remain a dream here i fear. It would require much changes to the engine (Crosshair and rifle always point to the middle of the screen, they arent "objects" but part of your view in the game design) and no quake developer has yet even understand the meaning of LCD_X - in most versions it was simply removed (COmments like "Probably some glitched setting for old LCD screens..." or "No idea what thats good for" arent rare...).

A refreshing exception is that Jurassic Park Game - "Trespasser" which handles very realistic separate "look around mouse movements" while holding the weapon in position. The downside - twisting/tilting/strafing the weapon is possible, but so complicated - in battles you very probably die if you come to the glorious idea of fumbling with it unless you studied it. I wish there was a patch that enabled an easy to use cyberpuck support and stereo 3D (maybe with a 3D driver? never tried) in the game as i fumbled a lot with it but never became happy. I also never got any of the 3D drivers (winx3d/cybercaddy, nvidia) to work on my machine.

If you want a truly immersive game, then come over and play the SU3000 with "Zero Hour" and you'll cry when you get back to quake.


BTW: I find Descent quite natural with keyboard as control. I think one could imagine that some spaceships have controls similar to keyboards.

Untill end of the year i wanna buy some 800x600 glasses - emagin, new i-glasses or the (affordable) Vuzix VR920. And I'll buy a new graphicscard if these damn nvidia drivers are required for it. The current 3D games look quite impressive if you look at crysis or similar ones. Imagine playing crysis in true 3D in 800x600 full color compared to the 263x200 or whatever the VFX1's resolution was.

I value the stereoscopic effect most while talking about "immersive", but if it's the controller for you then try EF2000 (Euro Fighter 2000, a Jet FIghter simulation) with a Flightstick. Especially with the VFX-1 and VFX-3D i found it to be an impressive experience as a good flightstick really gives the impression of steering a Jet. The headtracking is quite well impemented, so after a while you really can't tell if you're in a cockpit or your appartment. ;)
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Mancomb Seepgood (Falcon)
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Posted on Tuesday, September 29, 2009 - 3:03 pm:   Edit PostDelete PostView Post/Check IPPrint Post

Is the SU3000 a third generation 1000CS?
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Fronzel Neekburm (Fronzel)
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Posted on Tuesday, September 29, 2009 - 5:10 pm:   Edit PostDelete PostView Post/Check IPPrint Post

Yeah, exactly. But unlike the 1000CS it has a "rifle shaped controller" which has a nice CO2 powered (argh the gas bill...) blowback function. The 1000CS was btw the last amiga-3000 based system, the 2000 and 3000 series have X86 based hardware. Unfortunately there are only3 games for the SU3000 - the shooting Disc (Quickshot carnival/trap master), Zero Hour and Pacman VR. Pacman VR runs very smoothly on the system and looks great, but for some reasons it fells a bit wierd with the gun controller - controller wise pacman VR is more fun on the SU2000 systems.

Unfortunately the SU3000 was only produced in small quantities and due to the lack of games (Zero Hour is the only one really using the systems abilities) and high price (Around what 2 SU2000 cost) only few people have ever had the privilege to play it. If it wasn't for "zero Hour" i would rather recommend getting a 2000 series machine.

As the prices have dropped in the past few years they became quite affordable, i wonder why arcades of these days don't invest into such a beatifull machine? Still today i would rate the experience worth 10 times more than the typical lightgun machines in arcades these days.

If you can spare 7000 bucks i suggest you take a look at these -

http://www.arcadianvr.com/SYSTEM_PRICES_2003_US.htm
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Cyber Addict (Cyberaddict)
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Posted on Tuesday, September 29, 2009 - 7:14 pm:   Edit PostDelete PostView Post/Check IPPrint Post

Fronzel, seems you have a freaking rich experience in VR systems! I am very enjoy by reading your posts! Detailed, artful, full of new and interesting info! Thank You! Unfortunately these SU3000 systems are out of my reach. But judging by their description they are rock. I am got your point about immersion and hope to try game titles you mentioned.
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Fronzel Neekburm (Fronzel)
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Posted on Wednesday, September 30, 2009 - 6:13 pm:   Edit PostDelete PostView Post/Check IPPrint Post

Thanks for the kind words. Well i am a VR addict since i played the first time "Flying aces" (A sitdown WW1 airplane sim from Virtuality btw) in 1993 - since then i spent much time with several devices. My first own VR system was the VFX-1 and i really got stuck with the love for VR. I wanna get an 800x600 system soon and jump onto the next generation with the nvidia stereo drivers soon.

I f you are looking for even more immersion there is a cheap trick to add to the experience. Get an "Aura interactor", it is an odd periphal, best described as a sound vest or so. You wear it as a Vest and it converts sound into vibration. That sounds stupid, i know but it works quite well with games that have really loud and bass-rich explosion/shooting sounds. It turns all the explosions from Quake 2 into a real world hit, the Vest is so powerfull if you have sound on max (turn off music for best experience) and get hit by a grenade near you you nearly drop from your chair, it really lets you "feel" gunshots and grenade explosions.

And the good news - its about 20 to 30 US DOllars on ebay.com - so you really wont lose much money even if you dislike the system (I am quite sure you will be impressed if you like quake and co)

http://shop.ebay.com/?_from=R40&_trksid=p3907.m38.l1313&_nkw=virtual+reality+aura&_sacat=See-All-Categories
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Cyber Addict (Cyberaddict)
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Posted on Thursday, October 01, 2009 - 9:59 am:   Edit PostDelete PostView Post/Check IPPrint Post

Very interesting thing! I will definitely try to get one!
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Mancomb Seepgood (Falcon)
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Posted on Sunday, October 25, 2009 - 7:37 pm:   Edit PostDelete PostView Post/Check IPPrint Post

Cyber Addict time to fulfill your dream with a cheap as chips virtual reality pod: http://cgi.ebay.com/VR-Virtual-Reality-Virtuality-Game-Pod_W0QQitemZ250451717315QQcmdZViewItemQQptZVideo_Games_Accessories?hash=item3a5015ecc3!!!
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Cyber Addict (Cyberaddict)
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Posted on Sunday, October 25, 2009 - 10:35 pm:   Edit PostDelete PostView Post/Check IPPrint Post

Arrrgggg! Holy devil! So lusting, so cheap and so unreachable! If only I lived on one continent with these things, I would definitely bought two of them at least...
Thank You for tearing my heart apart, however
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Fronzel Neekburm (Fronzel)
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Username: Fronzel

Post Number: 33
Registered: 7-2009

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Posted on Sunday, October 25, 2009 - 10:37 pm:   Edit PostDelete PostView Post/Check IPPrint Post

I wouldn't buy that one as it reads "no electronics included". I mean hell yeah they are nice pods, but without HMD, trackers, computer and so on it is not very usefull unless you are a die-hard Do-it-yourself freak.
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Cyber Addict (Cyberaddict)
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Posted on Sunday, October 25, 2009 - 11:01 pm:   Edit PostDelete PostView Post/Check IPPrint Post

I didn't notice it, thank you. Still appealing thing but not so much as before.

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