ASUS Stereoscopic Driver for Direct3D ------------------------------------- Important notes before you start to play STEREO games: 1. You must select the following resolutions for stereoscopic modes. 640x480 800x600 960x720 1024x768 (16-bit color only) How to adjust parameters of Direct3D VR --------------------------------------- Depth - Increase it to make the scene look more depth. However, large value could make eyes incomfortable because objects are far separated. Embossment - Increasing it could pull all objects out of monitor screen more. You can set an appropriate value by adjusting the "E" line on histogram chart of OSD. Direction - This option is rarely adjusted because most games use "+" as default. If you fail to adjust Embossment parameters to make some objects out of screen and the other objects inside screen simultaneously, try this option. Currently we find only few games need to be adjusted to "-".(See scheme) Foreground - The option is paired with Background option to "stretch" histogram chart to scale your depth of 3D objects. Some games only utilize a little range of Z to make bad stereoscopic effect. Adjusting Foreground option to the Z value of objects stretched toward 0.0. Background - Same as foreground except that it sterecth the Z value of objects toward 1.0. Blind - If you see garbages on leftmost or rightmost side of screen, increasing this value will clear them. Tips: 1. Do not make 3D objects in games separated to much, especially near objects. 2. It is good to make some objects outside screen and the other ones inside screen. And it is appropriate that the ratio of objects outside and inside is 1:3 to 1:5. 3. For car racing games, you can adjust Embossment to make just your car out of screen. 4. For first-person-shooting games, just make hand/weapon outside screen by Embossment option. OSD Histogram Chart ------------------- 0 1 | | * | | | * | | *| * * * | | * ***| * * * * | | * * * ***| ** ** * * | +--------------+-------------------+ Z=0.0 E ^ Z=1.0 ^ | | Number of vertices on Embossment this Z-value You can know what Z range objects locate in and how they gather by this chart. For example, if this chart is displayed on a car racing game, the vertices on left side of E" line could be the model of you car and right side could be the road, houses, the other cars or trees on the front of your car. So, you can: 1. adjusting Embossment to move "E" line. 2. adjusting Foreground/Background will stretch the histogram to make objects more "even distributed". Release Notes ------------------------------------- 5.16: 1. New algorithm for stereoscopic computation. 2. New histogram chart in OSD for games utilizing Direct3D 6.0. Notes/Known issues for specific games ------------------------------------- Tomb Raider series: 1. Objects locate between 0.95 to 1.0. So you need to adjust Foregound to 95 or larger. Beetle Crazy Cup 1. To play this game in stereoscopic mode, you needs to set Direction to "-". * The copyright of all listed games and their brand names belong to their companies.