The unofficial
SSC 3Dplus & i-Art Eye3D-Force
page

by Christoph Bungert

page initialy released on April 26, 2001
last update on...

quick info
related websites
packages
pro & con
detailed pictures
Soft4D 3Dplus video software


Quick info: The  SSC 3Dplus and the i-Art Eye3D-Force are wired 3D-shutterglasses systems. The hardware of both systems seems to be 100% identical. The difference between the two products lies in the software packages - at least currently.
SSC 3Dplus comes with a realtime 2D-to-3D conversion video player for VideoCD's and other MPEG1 sources by Soft4D.
It's not a secret that I'm sceptical about 2D-to-3D transfer in general. More on that later.
The i-Art Eye3D-Force package comes with a Showcase CD containing tools, demos and a Studio-Max plug-in.

Both glasses come with the Wicked3D eyeSCREAM2000 game driver for Win9x. Since they support page-flipping, interlace and sync-doubling, therefore they are also compatible with ASUS,  ELSA and VRCaddyMe game drivers.
The controller and glasses are excellent. If there only was a line-blanker device to add addtional compatibility it would make a perfect wired system.

related websites:

SSC
Soft4D
i-Art (with support forum)
Wicked3D game driver
Eye3D PCI review
Eye3D 4-in-1 review
A-Win Magic 3D (pretty similar product)
Demensional (Eye3D dealer USA)
MMS Computer (german i-Art retailer)

WINx3D - universal glasses driver
ELSA Revelator game driver
ASUS game driver
VRCaddy game driver

H3D-Activator download
Best Buy page/ Shutterglasses Top10
 



The SSC 3Dplus packaging
(the headband is missing in this image, but it's in the box)


The i-Art Eye3D-Force packaging
(software and manual are missing in this image, but they're part of the package)




Advantage and Disadvantages



 
 

SSC 3Dplus / i-Art Eye3D-Force
Pro Con
glasses

+ light and comfortable 
+ large panels
+ good optic quality
+ fits over any prescribed glasses
+ optional headband

controller

+ autosync for page-flipping and interlace
+ sync-doubler for split-screen 3D-format
+ draws power from USB-port (no USB-driver required)
+ no batteries, power adaptor or VGA-power required
+ supports non-Windows operating systems (for native 3D-software)
+ compatible to Wicked3D, Revelator, ASUS and  to VRCaddyMe drivers
+ full manual control (buttons for stereo-mode and stereo-reverse) 
+ automatic control possible (supports  H3D/eyeSCREAM and i-Art/SSC color codes)
+ 2 standard 3.5 mm stereo connectors
+ accurate synchronization
+ supports high resolutions and refresh rates
+ VGA-pass-through has only low impact on signal quality 

advantages over predecessor Eye3D-PCI:

+ no waste of a PCI-slot
+ easier to install
+ full manual control by buttons
+ control-LED

3Dplus software package:

+ Wicked3D eyeSCREAM universal game driver
+ 3Dplus by Soft4D - 2D to 3D VideoCD/MPEG1 player

Eye3D-Force software package:

+ Wicked3D eyeSCREAM universal game driver
+ 3D Showcase CD with demos and utils

glasses

- without the headband glasses may tend to slip down the nose a bit

controller

- no line-blanking
- shuts down on every gfx-mode change and has to be reinitialized by button or color code 
- doesn't work without USB port
- no VESA-DIN-3 connectors
- no IR-emitter for wireless glasses
 


Some of the most comfortable glasses on the market. They fit perfectly over prescribed glasses.


Wire with 3.5 mm stereo jack
 


Adjustable headband


Controller: page-flipping, interlace and sync-doubler functionality;
buttons for stereo-mode and stereo-reverse, control-LED,
2 standard 3.5 mm connectors
(picture by i-Art)
 


Connection scheme
(picture by i-Art)





 

www.soft4d.com

3Dplus by Soft4D

realtime 2D-to-3D mpeg1 video conversion for shutterglasses


 

click here for full review


 
 
3dplus video converter
system requirements

Windows 98, ME, 2000
Pentium 3 with 550 MHz
128 MB RAM
VGA-board with Direct Draw support

3Dplus uses an over-under, split-screen format in full-screen mode (800x600@16bit Direct Draw) and requires shutterglasses with sync-doubling controller.

A DVD/MPEG2 version of 3Dplus is announced for later this year (2001), but will require tremendous CPU-horsepower. Look what they need for MPEG1 already.
 


 

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